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I hate what video games have become

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Re: I hate what video games have become

#341
post #66

Earlier quoted context omitted.

One complaint I've had with RL recently is that it seems like they've put all their energy into new visuals and cosmetics while leaving the game mostly unchanged. The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc. I guess it's simp…

Fair criticism, but one that is only relevant in the first place because of freemium. Prior to that business model, there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety. I mean, how or why would they? You release something; it makes 90% of its lifetime revenue in year 1; if you continue working on it for 6 more years, you're out of bu…

> Along come NFTs, with potential permanent ownership... but gamers despise that idea, too.

Permanent ownership of what? If the game servers shut down or you get banned[1] for some reason your permanent ownership is meaningless. Also how are NFTs different than the existing systems like the Steam marketplace in terms of functionality?

[1] Oh yeah, NFTs require you to have an online account for the game. I would argue my unlocks in SSBM are much more permanent than any game NFT because there's no account for Nintendo to ban that could cause me to lose access to them.

Re: I hate what video games have become

#342
post #7

I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…

But I paid for a game that wasn't free-to-play

Re: I hate what video games have become

#343
post #164

Earlier quoted context omitted.

I think a lot of people naively think of moves like this as pure money grabs and don’t appreciate that a lot of these moves are out of survival…especially for games like Rocket League that require a sufficient player base to even be a viable live service game.

Well, Rocket League doesn't need to be a "viable live service game", it could just be a regular multiplayer game that gives you a client and server executable to run your own. It isn't like not being a live service game killed Quake 3, for example.

I don't believe RL or other modern online games could survive with even a tenth of the player base if they didn't have decent matchmaking, and you can't have decent matchmaking if you depend on players finding each other outside the game and one of them running a server and sharing the IP address. It's way too much friction to expect most players to do that.

Re: I hate what video games have become

#344
post #172

Earlier quoted context omitted.

I'm not into MLM schemes (or gambling) but I do love celebrity gossip. Since apparently you get to decide what interests are cool or not, I would love to hear what kind of amazing things you are into!

Mostly telling people on the internet that they are wrong.

This is either the most amazingly self-aware joke I've seen, or a completely tone-deaf unbelievably cynical response. I can't tell.

Re: I hate what video games have become

#345

I play Fall Guys and Warzone, both of which offer cosmetic modifications that are unlockable both through gameplay and by purchasing them. IMO, the cosmetics are little more than flair that add a little bit of fun and personal expression to the experience. Along with the "Battle Pass" model, where users are rewarded for regular play during content "Seasons", these mini-economies incentivize people to play regularly (…

yeah I kinda hated the idea of the free to play model at first but since getting more into multiplayer games I think free to play model help keep them healthy and populated so it seems like a win-win to me. I'm glad not every game uses that model though.

Re: I hate what video games have become

#346
post #66

Earlier quoted context omitted.

One complaint I've had with RL recently is that it seems like they've put all their energy into new visuals and cosmetics while leaving the game mostly unchanged. The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc. I guess it's simp…

Fair criticism, but one that is only relevant in the first place because of freemium. Prior to that business model, there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety. I mean, how or why would they? You release something; it makes 90% of its lifetime revenue in year 1; if you continue working on it for 6 more years, you're out of bu…

> Fair criticism, but one that is only relevant in the first place because of freemium. Prior to that business model, there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety.

Plenty of games get regular patches and updates (Age of Empires 2 Definitive Edition being one I recently played) and back in the day, games would release paid expansions. No reason that Rocket League couldn't sell a map pack, for example. Sure, its a similar idea as freemium (pay for more content), but at least the expansions used to be sizable packs with lots of content. Old school expansions, as well as expansions like those of The Witcher 3 or the FROM Software games (which are often lauded as better than the base game), that cost about 1/4 the price of the base game for a decent content boost extend the life of the game, provide the developer with continued income and feel a lot less scammy than fremium games do.

Re: I hate what video games have become

#347

I’m glad there is this whole parallel universe of amazing single player (or MP-optional) games with absolutely no dark patterns, loot boxes or any of the shit people who play MP games have to put up with. I buy a game, and unless I get the DLC(s)/Expanions pack(s), that’s all I’ll ever have to pay. Civilization V: Over 2000 hours. Pathfinder: Kingmaker/Wrath of the righteous: Over 1000 hours each. Stellaris [0]: Almo…

Paradox DLC policy is problematic I feel: they gate some of the visual flair and more troublingly some of the soundtrack behind payed DLC. How would it be if a movie charged you extra for listening to its score?

Also the large number of DLC makes it difficult to determine what set I may have do give a canonical experience or if it is even viable gameplay wise.

Re: I hate what video games have become

#348
post #164

Earlier quoted context omitted.

I think a lot of people naively think of moves like this as pure money grabs and don’t appreciate that a lot of these moves are out of survival…especially for games like Rocket League that require a sufficient player base to even be a viable live service game.

Well, Rocket League doesn't need to be a "viable live service game", it could just be a regular multiplayer game that gives you a client and server executable to run your own. It isn't like not being a live service game killed Quake 3, for example.

Quake 3 is over twenty years old though.

Yes, obviously a big part of it is that every studio is hoping for their game to become the next WoW or Fortnite or Destiny— a franchise that will print money for a decade with not much more investment than a few content drops a year.

But I think the expectations of players have changed too, as far as matchmaking, leaderboards, progression, anti-cheat, anti-abuse, etc. You just can't deliver these things in a consistent way with the distributed client-server model, and companies needed to own the end-to-end experience vs farming out the community management side to faceless volunteer guild/clan/server operators.

Re: I hate what video games have become

#349
post #211

Earlier quoted context omitted.

The whole 'preying on the vulnerable' thing kind of puts me off. But I want to respond to this: > The items that you buy have absolutely no impact on gameplay and are just visuals Cosmetic items are not just visual though. They are real elements in the game. Cosmetic items are interactive. They are unlockable, collectable, wearable items. Further, visuals do impact the gameplay. You could argue about the difference b…

> Cosmetic items are not just visual though. They are real elements in the game. Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

I see it just as price discrimination and I'm fine with it. I can choose to play with "worse" visuals for a lower price. If I want "better" visuals I can pay for that as well. I'm just happy that I have the chance to play for a low cost (sometimes free). I let others who care more about that stuff fund the cost of development. I'm essentially a free-rider.

That of course assumes that the game isn't sold to me with these "better" visuals as included.

Re: I hate what video games have become

#350
post #211

Earlier quoted context omitted.

The whole 'preying on the vulnerable' thing kind of puts me off. But I want to respond to this: > The items that you buy have absolutely no impact on gameplay and are just visuals Cosmetic items are not just visual though. They are real elements in the game. Cosmetic items are interactive. They are unlockable, collectable, wearable items. Further, visuals do impact the gameplay. You could argue about the difference b…

> Cosmetic items are not just visual though. They are real elements in the game. Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

> if games shipped without textures and shaders

Back in the days we used mods and texture packs to remove (hardware) expensive textures from the game so we get more FPS. I'm not sure if your argument applies to all games. For many games there is a competitive scene that usually don't give a shit about visuals and would trade most visual features for more frames per second.

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