Is this actually true? Are CEOs lamenting their engineering labor costs like this? I feel like by now the cost of engineering labor has demonstrated its value over and over again, to the point where most CEOs accept the cost of engineering is more or less a shared expense across competition, and not really something to be reduced.
Well we have a couple of particularly vocal CEO here (Quebec, Canada) that are always moaning (sometimes on national television) about how they cannot find talent or that gaming companies "steal their talents". All the while they pay comparatively low salaries when compared to what you get working remote for US business. Worst case is when they IPO, they get a fat exit and the workers get nothing because company don'…
As a former developer in the game industry, I find that difficult to believe. The average career of someone in the game industry is ~3-6 years[1], as devs get chewed up, burnt out, and then discover that by leaving they can (usually) have greater work/life balance for about 50-100%+ more money.
I lasted about four years myself, and as much as I'd love to work on games again, I couldn't accept the pay cut or the long hours. So I just make games in my free time now. I may take a 3-6 month sabbatical at some point to work on it full time again for a little while, but it'll be my own projects.
They must treat their devs pretty poorly and/or pay garbage salaries there if gaming companies are successfully stealing devs away.
[1]: https://www.gamedeveloper.com/business/the-great-video-game-...