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Disabling /all chat in matchmade queues

leagueoflegends.com

61–70 of 107 posts

Re: Disabling /all chat in matchmade queues

#61

I have a friend who plays DotA 2 reguarly who alleges that toxicity is much less of a problem with that community because players can call out good or bad sportsmanship at the match end and this is taken into account by the matchmaking system. This results in all the trollers and flamers and griefers mostly getting matched up with each other in a mutually contstructed cesspit while the fun games happen elsewhere. Doe…

A bit rose-tintet. All chat is not the problem usually. It's team chat.

Re: Disabling /all chat in matchmade queues

#62
post #29

So, as someone with a lot of very strong opinions about both League of Legends and online communication, I am wildly in favor of this decision. The problem with all-chat in League of Legends, particularly in the ranked queue, is that it can only hurt your team's chances to win. At best, you're wasting time typing; at worst, you're actively frustrating and distracting yourself from what is already a very difficult gam…

It is funny how Dota 2 goes completely in the opposite direction. It lets you taunt[1], spray paint[2] and high five your teammate(useful when you kill an enemy). Because this (mind game) is part of winning Dota matches. You win when the opposing team loses its spirit. [1] https://dota2.fandom.com/wiki/Taunt_(Equipment)#List [2] https://dota2.fandom.com/wiki/Category:Sprays

Yep, and Dota’s got a fucking miserable community, too.

They have voice chat amongst teammates, though, which totally changes the way people communicate.

Toxicity is an online communication problem, and particularly a multiplayer videogame problem, and particularly a MOBA problem. There are lots of thoughts on how to fix it.

One that has not been tried very much is “take away their toys”; I, for one, am excited.

Re: Disabling /all chat in matchmade queues

#63

This will kill league of legends. The most fun I've ever had in this game was playing, and winning the "psychological war" by intentionally tilting the other team. The moment I'd get a hint of internal strife within the other team, myself and my friends would do whatever we could (not offensive) to encourage keyboard warrioring because it literally would win us games. They'd get sloppy, spend time typing, and would o…

And good riddance? Why would anybody want to play a game with somebody toxic like you? Why is it so fun for you to make people feel bad? That doesn't seem downright sociopathic to you?

Re: Disabling /all chat in matchmade queues

#64
post #41

The problem is team chat. The first thing I do every match is /mute all , because the chance of me getting question ping spammed, flamed, etc. is much higher than someone actually saying something useful in chat. I've been playing this game since Fiddlesticks was released in 2009, and it has always harbored the most vile children you'll come across online. It's like back in 2005 when you'd hear squeakers calling you…

You've had the ability to turn off team chat in settings for quite awhile. I also turn it off, both all and team.

Re: Disabling /all chat in matchmade queues

#65
post #62

Earlier quoted context omitted.

It is funny how Dota 2 goes completely in the opposite direction. It lets you taunt[1], spray paint[2] and high five your teammate(useful when you kill an enemy). Because this (mind game) is part of winning Dota matches. You win when the opposing team loses its spirit. [1] https://dota2.fandom.com/wiki/Taunt_(Equipment)#List [2] https://dota2.fandom.com/wiki/Category:Sprays

Yep, and Dota’s got a fucking miserable community, too. They have voice chat amongst teammates, though, which totally changes the way people communicate. Toxicity is an online communication problem, and particularly a multiplayer videogame problem, and particularly a MOBA problem. There are lots of thoughts on how to fix it. One that has not been tried very much is “take away their toys”; I, for one, am excited.

Its community is better than League if you have a good behavior score

Re: Disabling /all chat in matchmade queues

#66
From long experience with Eugene's Wargame series, this is a good decision. Wargame's "all chat" nicknamed Warchat is an horrible place that too many take as a competition in toxicity. It is now legendary bad, bordering on the comical - but really it is just ugly. Good matchmaking and intra-team chat are all a game needs.

Re: Disabling /all chat in matchmade queues

#67
post #39
post #9

That's pretty misguided. It's team chat that is toxic, not /all chat. /all chat is typically full of jokes and banter. Your opponent is not going to flame you for making what they think is a mistake. In fact /all chat can offset negative interactions you have with your team. It's not uncommon for someone from one team to give angry members of the other a "reality check" from an unbiased position, usually ending any t…

The point is not to shield people from the flame of their opponents. /mute exists, and in fact, you already have to opt in to having /all displayed in the first place. The point of this change is to stop people from engaging . > usually ending any toxicity right there. Nope, nope, nope. This is online arguments 101. Engaging with angry, anonymous, online strangers does not deescalate; it makes them angrier and draws…

> This is, like, the literal number one use of /all.

as someone whe spend way to many hours of his life in bronze: yes, it is.

[3rd edit or so]: oh, that and "gg easy" which is not a nice thing to say as well.

Re: Disabling /all chat in matchmade queues

#68
The problem is that the only way to drop out is to mute everyone else. But then, psychologically, it feels like you're losing. Because you're opting out of chat while the toxic people don't.

What it should be instead is that your teammates, and the opponents can call a vote-mute for team and all-chats. This way you place the toxic person out of the social circle, not yourself.

But I guess you could also just give up, like they're doing now. Although I do want to say that 90% of toxicity happens in teamchat. Not allchat. Your opponents usually don't mind you throwing the game, your team on the other hand...

Re: Disabling /all chat in matchmade queues

#69
post #62

Earlier quoted context omitted.

It is funny how Dota 2 goes completely in the opposite direction. It lets you taunt[1], spray paint[2] and high five your teammate(useful when you kill an enemy). Because this (mind game) is part of winning Dota matches. You win when the opposing team loses its spirit. [1] https://dota2.fandom.com/wiki/Taunt_(Equipment)#List [2] https://dota2.fandom.com/wiki/Category:Sprays

Yep, and Dota’s got a fucking miserable community, too. They have voice chat amongst teammates, though, which totally changes the way people communicate. Toxicity is an online communication problem, and particularly a multiplayer videogame problem, and particularly a MOBA problem. There are lots of thoughts on how to fix it. One that has not been tried very much is “take away their toys”; I, for one, am excited.

Toxicity is the situation most people are that escape into video games to get a life they do not have. Toxicity is a society that treats people as replaceable cogs for low-wage jobs. When ones snide remark on your "a minute late"-late flies into ones face in the evening, all the censoring in the world will not make that world go away. They will dance insults and write "cunt" in spells and corpses on your screen.

The reality our choices create, will buckle all attempts to paint over it.

Re: Disabling /all chat in matchmade queues

#70
HN headline is a bit misleading by omitting a load-bearing slash:

They are disabling /all chat, i.e. chat between enemy teams.

They are not disabling "all chat" as in "all chat functionality".

Maybe someone could change the headline?

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