Disabling /all chat in matchmade queues
21–30 of 107 posts
Re: Disabling /all chat in matchmade queues
#22The International 10 tournament is actually ongoing (without crowd unfortunately this year) and the prize pool is set at $40M - including $18M for the top #1 team.
Re: Disabling /all chat in matchmade queues
#23Not sure how I feel about this. On one hand, I get it, all chat can be a source of twisted toxic wasteland. But on the other hand, sometimes it's fun, so let people communicate and solve the toxic wasteland some other way. A simpler fix for me would've been give the users the option to hide/deactivate the all chat. If they want to talk they'll keep it on if the other team is a bunch of dicks they'll report them and h…
It shouldn't be easier to be abusive than it is to avoid an abuser. So long as that's the case, it's sort of enabling the shitty behavior.
Re: Disabling /all chat in matchmade queues
#24At this point, League of Legends is completely irrelevant. Watch/Play Dota2 - it was where it started and where it’s at (although to be exact Warcraft III’s DotA Allstars spawned from Warcraft III’s AOS custom map). The game has a team voice chat which eliminates toxicity almost completely, and taunts/high-fives/spray tags which gives interaction a positive twist. The game mechanics are so much more complex, and thus…
Re: Disabling /all chat in matchmade queues
#25Re: Disabling /all chat in matchmade queues
#26Not sure how I feel about this. On one hand, I get it, all chat can be a source of twisted toxic wasteland. But on the other hand, sometimes it's fun, so let people communicate and solve the toxic wasteland some other way. A simpler fix for me would've been give the users the option to hide/deactivate the all chat. If they want to talk they'll keep it on if the other team is a bunch of dicks they'll report them and h…
This point is addressed in the article: > "While /all chat can be the source of fun social interaction between teams, as well as some good-hearted banter, right now negative interactions outweigh the positives."
That said, I suppose it's still a headache for Riot to manage some of those interactions regardless.
Re: Disabling /all chat in matchmade queues
#27I don't follow League of Legends, but I assume the real reason for this would be to help disguise bots?
Re: Disabling /all chat in matchmade queues
#28At this point, League of Legends is completely irrelevant. Watch/Play Dota2 - it was where it started and where it’s at (although to be exact Warcraft III’s DotA Allstars spawned from Warcraft III’s AOS custom map). The game has a team voice chat which eliminates toxicity almost completely, and taunts/high-fives/spray tags which gives interaction a positive twist. The game mechanics are so much more complex, and thus…
Re: Disabling /all chat in matchmade queues
#29The problem with all-chat in League of Legends, particularly in the ranked queue, is that it can only hurt your team's chances to win. At best, you're wasting time typing; at worst, you're actively frustrating and distracting yourself from what is already a very difficult game.
All-chat, as some have already noted, is actually an opt-in feature already; you have to turn it on. I've had it turned off for about two years. I don't like it; it makes me play worse. That is beside the point.
In my opinion, the point of this change (from Riot's perspective) is not to shield you, individually, from your opponents' flame. /mute exists, and if you want, you can turn /all off entirely. What you can’t do is turn it off for your teammates, and that’s the problem.
The point of this decision is to stop people from engaging. And for that, I am grateful. I can count many, many games that I knew my team could win, if only they would stop getting tilted and typing back at what the enemy team was yelling at them in /all. All I want -- and apparently, all Riot wants -- is for people to just stop yelling and play a gosh darn videogame.
The complaint, as far as I can tell, is that you lose beneficial interactions from this, too; "glhf [good luck, have fun]" at the start of the game, or "nice play" from someone you just killed.
I have played a lot of this game; comfortably thousands of hours. I understand that this is anecdata from some guy on the internet, but I feel extremely confident in saying that the positive interactions are a minority; even if they're not, I would be hard-pressed to say that they outweigh the games that I've lost, or the anger/frustration I have seen teammates feel, as a result of /all.
Re: Disabling /all chat in matchmade queues
#30That's pretty misguided. It's team chat that is toxic, not /all chat. /all chat is typically full of jokes and banter. Your opponent is not going to flame you for making what they think is a mistake. In fact /all chat can offset negative interactions you have with your team. It's not uncommon for someone from one team to give angry members of the other a "reality check" from an unbiased position, usually ending any t…