Obviously companies don't want server administrators because they want to scale without employees. But a multiplayer game is a socializing game and socializing without moderation is horrible. And I'm not talking about moderators that get reports out of context and don't know the players. A server admin, a game master, has to be in the community. You can't scale human interactions without turning them to shit.
Disabling /all chat in matchmade queues
31–40 of 107 posts
Re: Disabling /all chat in matchmade queues
#32I don't follow League of Legends, but I assume the real reason for this would be to help disguise bots?
You should've stopped there.
Re: Disabling /all chat in matchmade queues
#33At this point, League of Legends is completely irrelevant. Watch/Play Dota2 - it was where it started and where it’s at (although to be exact Warcraft III’s DotA Allstars spawned from Warcraft III’s AOS custom map). The game has a team voice chat which eliminates toxicity almost completely, and taunts/high-fives/spray tags which gives interaction a positive twist. The game mechanics are so much more complex, and thus…
Re: Disabling /all chat in matchmade queues
#34The most fun I've ever had in this game was playing, and winning the "psychological war" by intentionally tilting the other team. The moment I'd get a hint of internal strife within the other team, myself and my friends would do whatever we could (not offensive) to encourage keyboard warrioring because it literally would win us games. They'd get sloppy, spend time typing, and would occasionally rage quit.
The fact that this aspect of the game is lost means I am instantly dropping it, and switching to Dota 2. Many of my long time (like since 2010) league friends feel the same way, regardless of how much they have spent in the past.
This is super ironic since Riot has a bunch of internal culture problems with sexism (especially compared to pro-speech valve).
League of legends was already a dying game, but this is a pretty epic self-pwn.
Re: Disabling /all chat in matchmade queues
#35Re: Disabling /all chat in matchmade queues
#36That's pretty misguided. It's team chat that is toxic, not /all chat. /all chat is typically full of jokes and banter. Your opponent is not going to flame you for making what they think is a mistake. In fact /all chat can offset negative interactions you have with your team. It's not uncommon for someone from one team to give angry members of the other a "reality check" from an unbiased position, usually ending any t…
Re: Disabling /all chat in matchmade queues
#37Maybe a dumb question, but why is toxicity in chat a problem that needs to be solved (to the point of disabling all cross team chat)?
Re: Disabling /all chat in matchmade queues
#38That's pretty misguided. It's team chat that is toxic, not /all chat. /all chat is typically full of jokes and banter. Your opponent is not going to flame you for making what they think is a mistake. In fact /all chat can offset negative interactions you have with your team. It's not uncommon for someone from one team to give angry members of the other a "reality check" from an unbiased position, usually ending any t…
I feel that this is really an experiment to gather data on how dynamics change. A fairly radical one, but not something that they think is going to be "a solution" in itself. It's true in my (very old and short) experience with LoL, that the worst toxicity came from random teammates, but disabling team chat is not so easy to experiment. I would still bet that the solution lies in better in-game tools to replace team…
Re: Disabling /all chat in matchmade queues
#39That's pretty misguided. It's team chat that is toxic, not /all chat. /all chat is typically full of jokes and banter. Your opponent is not going to flame you for making what they think is a mistake. In fact /all chat can offset negative interactions you have with your team. It's not uncommon for someone from one team to give angry members of the other a "reality check" from an unbiased position, usually ending any t…
The point of this change is to stop people from engaging.
> usually ending any toxicity right there.
Nope, nope, nope. This is online arguments 101. Engaging with angry, anonymous, online strangers does not deescalate; it makes them angrier and draws in others. Which, for what it's worth, is exactly what happens in /all.
Also:
> Your opponent is not going to flame you for making what they think is a mistake.
You... may not have not played very much League of Legends. This is, like, the literal number one use of /all.