Earlier quoted context omitted.
I played Joust a lot as a kid, the character movement looks a really good reproduction of the original to me.
Which platform(s)?
Show HN: I Built Multiplayer Deathmatch Joust
71–80 of 107 posts
Re: Show HN: I Built Multiplayer Deathmatch Joust
#72Re: Show HN: I Built Multiplayer Deathmatch Joust
#73Holy volume warnings. My dog left the room.
I had to change them to 6% to comfortably play this game.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#74See also: Killer Queen (and Killer Queen Black)
I remember when this came out. I had travel planned to NYC and made a stop at the install location to check it out. It was closed. Fortunately, Portland got one at Ground Kontrol not long after. It was a lot of fun recruiting new people to try and fill in all 10 spots. It was pretty funny when a snail win got close and people started chanting “snail! Snail! Snail!” I tried a tournament and had less fun. The game need…
Re: Show HN: I Built Multiplayer Deathmatch Joust
#75Earlier quoted context omitted.
If you can figure out a way to only send inputs for each player instead of their full state, it should significantly reduce network traffic and lag for each player-- right now it's sending ~1KB/frame!
Operational transformations (OTs).
Re: Show HN: I Built Multiplayer Deathmatch Joust
#76It's a little confusing when the name doesn't get dimmed or disappears when the player gets knocked off the bird. It's almost as if it's the name of the birds only, and the players are entirely nameless ;-)
Re: Show HN: I Built Multiplayer Deathmatch Joust
#77Well done! Can you please do Robotron next?
[0] https://champ.games/downloads ("RobotWar 2684", Games in Progress section)