Thats awesome. Would love to see match statistics
Show HN: I Built Multiplayer Deathmatch Joust
11–20 of 107 posts
Re: Show HN: I Built Multiplayer Deathmatch Joust
#12It's a little confusing when the name doesn't get dimmed or disappears when the player gets knocked off the bird. It's almost as if it's the name of the birds only, and the players are entirely nameless ;-)
Re: Show HN: I Built Multiplayer Deathmatch Joust
#13Thats awesome. Would love to see match statistics
You can see current leaderboard if you press Tab
Re: Show HN: I Built Multiplayer Deathmatch Joust
#14I had to reload a few times for the page to load.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#15For the hardcore players you can switch teams while playing for optimal tactics.
You can also iterate between Space + Up + W keys to boost your jumps.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#16On Safari using an iPhone XR, the left and right movement buttons are obscured by the bottom navigation bar.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#17Love the sounds!
Re: Show HN: I Built Multiplayer Deathmatch Joust
#18This is magnificent.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#19Most of this code dates back to 1998, when I built a little 2 player Joust game to push the bounds of what you could do with Div (and at the time Layer) tags in the latest browsers such as IE4 and Netscape 3. Surprisingly, most of it still worked when I thawed it out recently, provided your browser knew about document.all. Over the weekend, I brought it up to date a bit and introduced it to Socket.io. Thus far it has…
I just joined for a quick session - just wanted to say that this is really fun and very well done (especially for someone who has played Joust before). Thanks for sharing!
Re: Show HN: I Built Multiplayer Deathmatch Joust
#20Why not implement some kind of chat feature as well? Maybe push enter to type something and it will appear above your head.