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Show HN: I Built Multiplayer Deathmatch Joust

joust.life

71–80 of 107 posts

Re: Show HN: I Built Multiplayer Deathmatch Joust

#74
post #65

See also: Killer Queen (and Killer Queen Black)

I remember when this came out. I had travel planned to NYC and made a stop at the install location to check it out. It was closed. Fortunately, Portland got one at Ground Kontrol not long after. It was a lot of fun recruiting new people to try and fill in all 10 spots. It was pretty funny when a snail win got close and people started chanting “snail! Snail! Snail!” I tried a tournament and had less fun. The game need…

[deleted]

Re: Show HN: I Built Multiplayer Deathmatch Joust

#75

Earlier quoted context omitted.

If you can figure out a way to only send inputs for each player instead of their full state, it should significantly reduce network traffic and lag for each player-- right now it's sending ~1KB/frame!

Operational transformations (OTs).

I don't see "game" mentioned in the wiki at all. Is that something typically used for games or do they tend to use something else?

Re: Show HN: I Built Multiplayer Deathmatch Joust

#76
post #12

It's a little confusing when the name doesn't get dimmed or disappears when the player gets knocked off the bird. It's almost as if it's the name of the birds only, and the players are entirely nameless ;-)

I mean, how often do you hear the name of the jockey in horse racing?

Re: Show HN: I Built Multiplayer Deathmatch Joust

#77

Well done! Can you please do Robotron next?

Robotron got a fantastic port for the 2600 recently [0] (WIP). It supports twin-stick mode but that's pretty unusable on original Atari controllers without a special rig. Genesis controllers work on the 2600 and I've been trying to convince them to add a configuration like Smash TV did for NES (sideways controller in each hand, D-Pads only) but no one knows what I'm talking about. It was such a comfortable way to play twin-stick and with the Four Score you could even play 2 player.

[0] https://champ.games/downloads ("RobotWar 2684", Games in Progress section)

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