I have a joust-esque game as well but never released it because of fear with copyrighted graphics. Is that a risk with something like this?
Show HN: I Built Multiplayer Deathmatch Joust
21–30 of 107 posts
Re: Show HN: I Built Multiplayer Deathmatch Joust
#22Tried to toggle sound, now it's down.
> We encountered an error when trying to load your application and your page could not be served. Check the logs for your application in the App Platform dashboard.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#23All I get, no matter how many times I reload is,
Error
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We encountered an error when trying to load your application and your page could not be served. Check the logs for your application in the App Platform dashboard.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#24HN gentle hug of death.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#25I love it, thanks for sharing!
Re: Show HN: I Built Multiplayer Deathmatch Joust
#26Holy volume warnings. My dog left the room.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#27Browser vim plugin prevents me from playing.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#28That was awesome and brought me back to being a teenager in the 80s. Someone go build the same for Berzerk!
Re: Show HN: I Built Multiplayer Deathmatch Joust
#29I had a lot of fun, but there's a big incentive to hit idle players. I would suggest making players intangible until receiving their first input on respawn.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#30This reminds me of Ready Player One story mentioning Joust
https://readyplayerone.fandom.com/wiki/Joust