Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Blender 2.92
81–90 of 173 posts
Re: Blender 2.92
#82Earlier quoted context omitted.
Nine, at the moment.
That is actually quite positive.
Re: Blender 2.92
#83I find Cinema4D’s UI and approach toward everything just brilliant. Tried using Blender 5 years ago and it was extremely unintuitive to use. UI consistency was all over the place. Has that changed since?
Re: Blender 2.92
#84The amount of support and updates Blender gets makes me extremely happy/confident in the amount of time I've spent with it over the years. New functionality tends to work really well with already implemented stuff and allows for a lot of cool experimentation. In that regard I'm really looking forward to messing with the geometry node stuff. Based on videos done with beta version it seems like there is a gigantic amou…
I know this is going to aid me when I start my projects.
Re: Blender 2.92
#85Anyone know how Blender fairs with Linux & AMD GPUs? I'm in the market for GPUs and am super torn by AMD vs Nvidia. Not only is that a tough choice on Linux, but it sounds like Blender is simply much, much better on Nvidia.. at least for rendering. Thoughts? My goal is of course to use blender to build stuff, but also render them out performantly.
I can't help you for AMD, but I have been using Blender with nVidia in Linux for a while and it's been identical to my Win10 experience with it. Nvidia does have some caveats for linux machines in general, it is a slight pain in the ass to deal with drivers. But at least the support is there. I think with all the cross-platform APIs maturing it's going to matter less and less, but that is me being optimistic.
AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history.
Either way the GPU buying landscape is difficult for me.
Re: Blender 2.92
#86Earlier quoted context omitted.
I tried designing a relatively simple assembly in Freecad recently (again, as I've come back to it multiple times), and remembered how uniquely terrible some the design decisions have been. I mean, fundamentally user-hostile approaches to the most basic functionality, like rotating a part requires a left mouse + center mouse press in order and sketch lines not being created with center points. And when a user tried t…
Try solvespace: https://solvespace.com/index.pl It's exactly what I want of a CAD tool: a parametric solver with a 3D UI and 2D sketches. I haven't really have an opportunity to use it a lot since I discovered it, though. Kicad is quite nice, though.
It's a fantastic platform though and I encourage all engineering/CAD nerds to try it out. It bridges the gap between writing OpenSCAD and using a full fledged CAD software perfectly.
Re: Blender 2.92
#87Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Re: Blender 2.92
#88Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…
Re: Blender 2.92
#89Earlier quoted context omitted.
I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…
I don't know the industry that well, but do use Fusion 360 and am annoyed by them. I think they have this problem where people that make money by doing CAD use Solidworks, and so only hobbyists want their products, and hobbyists don't have any money. Thus they are having to tighten the screws on hobbyists to stay in business, and it just doesn't work, because like I said... hobbyists don't have any money. You can't g…
Re: Blender 2.92
#90Earlier quoted context omitted.
I can't help you for AMD, but I have been using Blender with nVidia in Linux for a while and it's been identical to my Win10 experience with it. Nvidia does have some caveats for linux machines in general, it is a slight pain in the ass to deal with drivers. But at least the support is there. I think with all the cross-platform APIs maturing it's going to matter less and less, but that is me being optimistic.
Yea, i lean Nvidia - because i hear more consistently that they behave well in Linux, and doubly so with Blender. AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history. Either way the GPU buying landscape is difficult for me.
And with 2.92 it's even faster and it now supports CPU+GPU rendering with Optix. Unfortunately, AMD doesn't have such good Blender support. You're stuck with OpenCL and slower rendering time. You could try using their Prorender renderer, but to be fair, it's a closed source and non-native to Blender. I'd rather stick to Cycles+Eevee. I wish one day AMD will work with Blender to better support it, as I much prefer them as a company and I like their opensource drivers. But really, Nvidia RTX cards with Blender at the moment are fantastic.