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Blender 2.92

blender.org

71–80 of 173 posts

Re: Blender 2.92

#71

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

I think Blender is the most exciting software being developed today. I really think we are on the cusp of an indie cg film/show golden age like what Hollywood has in the 70s and 90s.

The possibilities with CG are sky high but the barrier to entry has been equally so. Lots of money and man hours. But I truly think the next ten years will be exciting and that something like on the level of Star Wars will be made by a small team collaborating remotely.

I think Blender is really user friendly.

Re: Blender 2.92

#72

Is this the version that gets Apple M1 support? I know it’s on their roadmap and I thought it was 2.92, but I don’t see anything in the release notes. Might not be big enough to mention.

I saw it was 2.93 for arm support. I’m waiting to see how it performs. The word is that M1 is fantastic for real-time animation playback and physics sims but lags a bit in rendering. So I’m curious about the next m1 chips and arm support from blender.

Re: Blender 2.92

#73
post #47

A completely new workflow for editing meshes Oh, no. I am so tired of re-learning Blender for each new minor revision. There have been about three major UI revisions in the last year or so. Another round of "where did they hide X this time", trying to use Google to find out and getting obsolete tutorials, and taking half an hour to do a two minute fix.

I'm curious, is there a lot of pressure to use the latest version of Blender? Back when I was a kid, I stuck with a certain version of 3DS Max to avoid exactly that type of problem. But I'm not familiar with Blender, so maybe it's not so straightforward just to stick with the old one you know.

My issue is that the last year or two has seen a huge amount of technical improvements that I genuinely love.

Those improvements are combined with UI and workflow changes which are big enough changes that you can't fully copy over your old defaults.

I'm still using the new versions, and some of the workflow changes are genuine improvements as well. But I can mirror the GP comment of spending an hour googling something that I knew how to do by muscle memory in an older version. With the majority of results being older than a few months and not showing the current way to do it.

*Edit: in the time I wrote this comment the GP comment appears to have been flagged (I don't recall if it said anything overly mean or anything, that may have something to do with it if so). The concern about the UI and workflow changes is real and has been brought up for a couple of years now however ([1], among others)

[1] - https://devtalk.blender.org/t/huge-issue-community-split-bet...

Re: Blender 2.92

#75
I think Blender might be the most complex and feature rich open source application in existence, period. (By "application" I mean a standalone product for end users with a GUI.)

Re: Blender 2.92

#76

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

It's hard to say. Blender has a very rich feature set and it's not easy knowing if it will be relevant for your role.

I picked it up as a hobbyist/artist and I really enjoyed it. I haven't used the modelling capabilities in my day-job, but I have used the video-editing capabilities to make instructional videos that were useful in my day-job. For that alone I'm glad that I picked it up.

Re: Blender 2.92

#77
post #9
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Blender was a commercial product that was latter open sourced and existing customers put the effort to keep the ball rolling. Good luck trying something similar for the desktop market starting from scratch as FOSS.

Ardour

Now admittedly it's a little weird since it's basically the underlying software that powers a commercial paid variant (MixBus), but it always had been FOSS from the beginning.

Re: Blender 2.92

#78
I was trying Blender like 15 years ago and I was unable to do anything. But lately, for three or four months I am working on a video composed of multiple 3D and 2D animated scenes and it is mind blowing how easy it goes.

I must say I'd never imagine to be able to do stuff I do. Blender is not only extremely stable, but also it is so easy to use. It is the finest software I have seen.

You can see my results here if you like: https://twitter.com/SummonTheJson/status/1365363920417005570...

Re: Blender 2.92

#79

Anyone know how Blender fairs with Linux & AMD GPUs? I'm in the market for GPUs and am super torn by AMD vs Nvidia. Not only is that a tough choice on Linux, but it sounds like Blender is simply much, much better on Nvidia.. at least for rendering. Thoughts? My goal is of course to use blender to build stuff, but also render them out performantly.

I can't help you for AMD, but I have been using Blender with nVidia in Linux for a while and it's been identical to my Win10 experience with it.

Nvidia does have some caveats for linux machines in general, it is a slight pain in the ass to deal with drivers. But at least the support is there.

I think with all the cross-platform APIs maturing it's going to matter less and less, but that is me being optimistic.

Re: Blender 2.92

#80

Is this the version that gets Apple M1 support? I know it’s on their roadmap and I thought it was 2.92, but I don’t see anything in the release notes. Might not be big enough to mention.

Well, it's dead. It was dead even before M1. It's not fun to render on CPU.

> GPU rendering is only supported on Windows and Linux; macOS is currently not supported.

https://docs.blender.org/manual/en/latest/render/cycles/gpu_...

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