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Blender 2.92

blender.org

81–90 of 173 posts

Re: Blender 2.92

#81
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Blender has always had a decent source of funding compared to other open source projects, the ability to have full time devs has made a huge difference. Their open source media releases were also a huge success because they pushed the program and feature set to what people actually need when doing real work. Really an awesome project overall.

Re: Blender 2.92

#82
post #74

Earlier quoted context omitted.

Nine, at the moment.

That is actually quite positive.

It's getting pretty hard to manage for me, the poor maintainer :-). We've always put all our income into paying for development (and hardware, and sprints), so right now on Saturdays I'm being my own secretary/HR person/admin person. It used to be that my Saturdays were for bug triaging...

Re: Blender 2.92

#83

I find Cinema4D’s UI and approach toward everything just brilliant. Tried using Blender 5 years ago and it was extremely unintuitive to use. UI consistency was all over the place. Has that changed since?

I would give Blender another try. After 2.8 was released they did a great job on the new UI. 2.9 is showing much more of what’s to come. The grease pencil is turning out to be an amazing tool. I’m going to see if I can recreate some of my vector works using the grease pencil.

Re: Blender 2.92

#84

The amount of support and updates Blender gets makes me extremely happy/confident in the amount of time I've spent with it over the years. New functionality tends to work really well with already implemented stuff and allows for a lot of cool experimentation. In that regard I'm really looking forward to messing with the geometry node stuff. Based on videos done with beta version it seems like there is a gigantic amou…

There are a hand of YouTube users making great tutorials using geometry nodes, worth a look.

I know this is going to aid me when I start my projects.

Re: Blender 2.92

#85
post #79

Anyone know how Blender fairs with Linux & AMD GPUs? I'm in the market for GPUs and am super torn by AMD vs Nvidia. Not only is that a tough choice on Linux, but it sounds like Blender is simply much, much better on Nvidia.. at least for rendering. Thoughts? My goal is of course to use blender to build stuff, but also render them out performantly.

I can't help you for AMD, but I have been using Blender with nVidia in Linux for a while and it's been identical to my Win10 experience with it. Nvidia does have some caveats for linux machines in general, it is a slight pain in the ass to deal with drivers. But at least the support is there. I think with all the cross-platform APIs maturing it's going to matter less and less, but that is me being optimistic.

Yea, i lean Nvidia - because i hear more consistently that they behave well in Linux, and doubly so with Blender.

AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history.

Either way the GPU buying landscape is difficult for me.

Re: Blender 2.92

#86
post #57
post #27

Earlier quoted context omitted.

I tried designing a relatively simple assembly in Freecad recently (again, as I've come back to it multiple times), and remembered how uniquely terrible some the design decisions have been. I mean, fundamentally user-hostile approaches to the most basic functionality, like rotating a part requires a left mouse + center mouse press in order and sketch lines not being created with center points. And when a user tried t…

Try solvespace: https://solvespace.com/index.pl It's exactly what I want of a CAD tool: a parametric solver with a 3D UI and 2D sketches. I haven't really have an opportunity to use it a lot since I discovered it, though. Kicad is quite nice, though.

Solvespace is incredible for those with a more programmer-y mind and workflow, however it lacks more "advanced" features that sadly don't seem to have any momentum for implementation (at least last I checked) like chamfers/radiusses, helixes, and some other navigational and organizational features.

It's a fantastic platform though and I encourage all engineering/CAD nerds to try it out. It bridges the gap between writing OpenSCAD and using a full fledged CAD software perfectly.

Re: Blender 2.92

#87
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Darktable >>> Lightroom for my case

Re: Blender 2.92

#88
post #3

Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…

While the releases are awesome, you can very easily build blender from github and preview all these things well ahead of time.

Re: Blender 2.92

#89
post #56

Earlier quoted context omitted.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

I don't know the industry that well, but do use Fusion 360 and am annoyed by them. I think they have this problem where people that make money by doing CAD use Solidworks, and so only hobbyists want their products, and hobbyists don't have any money. Thus they are having to tighten the screws on hobbyists to stay in business, and it just doesn't work, because like I said... hobbyists don't have any money. You can't g…

If you (or anyone reading this) goes for freecad and gets stuck on something, just know that at this point it's to be expected but there are many people online (myself included, email's in my profile) who are happy to help. You can generally make what you need in freecad as long as it's simple but the learning curve is terrible. You might think you have a dozen ways to make a part (and in other cad packages that would indeed be the case) but there are only two that'll actually work. It's an incredibly frustrating software package but at least you're not at the mercy of an inevitable autodesk screw tightening.

Re: Blender 2.92

#90
post #79

Earlier quoted context omitted.

I can't help you for AMD, but I have been using Blender with nVidia in Linux for a while and it's been identical to my Win10 experience with it. Nvidia does have some caveats for linux machines in general, it is a slight pain in the ass to deal with drivers. But at least the support is there. I think with all the cross-platform APIs maturing it's going to matter less and less, but that is me being optimistic.

Yea, i lean Nvidia - because i hear more consistently that they behave well in Linux, and doubly so with Blender. AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history. Either way the GPU buying landscape is difficult for me.

I was in the same position as you a few months ago. I believe that currently Blender provides a much better workflow on Nvidia cards. The reason is simple: Optix. The speed advantage over CUDA (and openCL, of course) is really, really impressive. With Optix, I think I've seen the greatest performance improvement I've ever witnessed on Blender. Here is a Linux + Nvidia + Optix benchmark from 2019: https://www.phoronix.com/scan.php?page=article&item=blender-...

And with 2.92 it's even faster and it now supports CPU+GPU rendering with Optix. Unfortunately, AMD doesn't have such good Blender support. You're stuck with OpenCL and slower rendering time. You could try using their Prorender renderer, but to be fair, it's a closed source and non-native to Blender. I'd rather stick to Cycles+Eevee. I wish one day AMD will work with Blender to better support it, as I much prefer them as a company and I like their opensource drivers. But really, Nvidia RTX cards with Blender at the moment are fantastic.

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