Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Blender was a commercial product that was latter open sourced and existing customers put the effort to keep the ball rolling. Good luck trying something similar for the desktop market starting from scratch as FOSS.
Blender 2.92
21–30 of 173 posts
Re: Blender 2.92
#22Earlier quoted context omitted.
Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.
However, Krita seems really good also. Probably on par with Corel Painter.
Re: Blender 2.92
#23Earlier quoted context omitted.
Out of curiosity, what proprietary alternatives have you been using and in what professional capacity? "Substantially better" is a fairly large claim. To be clear, I use Blender and regularly use Maya, Houdini etc and I think all of them, including Blender have so many pros and cons, that I'd hesitate to say any one is better than the other in general.
I would say that the realtime viewport (eevee) is now best in class. The rest is heavily dependent on opinion, familiarity and preferred workflow.
To your list of subjective metrics I'd also add scalability and performance. Also maybe pipelineibility. Each DCC has very different characteristics on those as well.
Re: Blender 2.92
#24Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)
Re: Blender 2.92
#25Once you use ZBrush, you'll never want to go back to traditional CAD-style creation.
I won't claim that Blender can't solve it, but, the workflows are completely different. You end up thinking of models like clay that you can shape and paint, not triangles with textures.
Please, someone, somewhere, spend five years making that an open source project. (Realistically, it's a bit melancholy that such a project probably won't ever get made; there's no incentive to. ZBrush exists, and it has a fine price point. I just love thinking about all the algorithms under the hood that power the whole thing... It would be so cool to see the code.)
Re: Blender 2.92
#26I hope one day there's a "Blender, but it's actually ZBrush" open source alternative to ZBrush. Once you use ZBrush, you'll never want to go back to traditional CAD-style creation. I won't claim that Blender can't solve it, but, the workflows are completely different. You end up thinking of models like clay that you can shape and paint, not triangles with textures. Please, someone, somewhere, spend five years making…
Re: Blender 2.92
#27Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.
I'm sure it has some level of feature parity with commercial CAD buried somewhere, but it's so hard to get to even on the new 0.19 pre-release that I genuinely wouldn't try to put it in the same conversation as Blender or KiCad as open alternatives to commercial software. It's just not there.
Re: Blender 2.92
#28Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Blender was a commercial product that was latter open sourced and existing customers put the effort to keep the ball rolling. Good luck trying something similar for the desktop market starting from scratch as FOSS.
>Good luck trying something similar for the desktop market starting from scratch as FOSS.
Krita.
Re: Blender 2.92
#29Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…
Looks like the nodes selection for this first iteration is a little bare, but that's okay. Gotta start somewhere