Earlier quoted context omitted.
we expect what was advertised to us. It turns out the marketing was all lies! Companies should be held accountable for lying.
Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?
Cyberpunk 2077 Refunds
211–220 of 644 posts
Re: Cyberpunk 2077 Refunds
#212The entrepreneurs of 2077 will learn about this game as an example of poor corporate vision and why you shouldn't ship a dysfunctional product.
CDProjekt reported that they've recouped the cost of development in hours after sales started. Financially, it's a smashing success. What's the lesson here?
Re: Cyberpunk 2077 Refunds
#213Earlier quoted context omitted.
https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…
I feel like there's going to be a lot of personal opinions going on here. I personally think they delivered on all the points, and I'm very happy with it - 20 hours in the worst bug I've seen was my character T-Posing through the roof of my car. But the storytelling is just fantastic, love it. And....barren city? Are we even playing the same game?
Re: Cyberpunk 2077 Refunds
#214I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
I think the problems boil down to rushing the release for xmas and poor expectation management. The idea that people will be able to play something as well on a SEVEN YEAR old console as well as recent hardware is absolutely ridiculous, and PS4/XB1 users really need to get their head around that. However, CDPR didn't manage that expectation and one could argue that they mislead people for sales.
Whether this was a good business decision (loss of money for damage of trust and refunds vs money gained by releasing it early and misleading) we have yet to find out.
Re: Cyberpunk 2077 Refunds
#215Earlier quoted context omitted.
Fast vehicles? Did you actually play the game? At some point they realized their engine is terrible at streaming assets, so they made all vehicles very, very slow. Yes, it says “160 mph” in the speedometer, but it takes much longer to reach your destination than it should at that speed.
Maybe it is actually km/h
Re: Cyberpunk 2077 Refunds
#216I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
I'm enjoying the game too and I was defending it in a thread the other day. but now that I've gotten past the intro arc, I'm noticing a lot more issues. mostly just little stuff like NPCs warping around in the background, a suitcase levitating in place when it should be in jackie's hand, objects clipping through walls that can't be picked up. doesn't break the game, but it does take away from the immersion. I did enc…
I’ve been playing a huge amount of God of War (2018), really just an absurd number of hours, I’ve completed almost all the side quests, and the number of distracting bugs, glitchy character animations, etc. is zero. (It’s the closest to a perfect video game I’ve ever side, really quite an accomplishment.) This contrasting example causes me to very much notice the almost minute-to-minute minor graphical glitches in CP2077 and be very frustrated by the more frustrating ~hourly bugs.
Maybe if I wasn’t playing GoW concurrently concurrently it wouldn’t bother me so much, but really, CP2077 is not up to the standards of what Good Games are supposed to be like in 2020.
Re: Cyberpunk 2077 Refunds
#217I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…
Re: Cyberpunk 2077 Refunds
#218Incredible. And I don't think this is something a year of patches will be able to fix. Also, I hope this is a wake up for the review industry at large who has largely overlooked the glaring issues that extend far past the bugs. A good overview of the state of the game: https://www.youtube.com/watch?v=bexA1Oolp0k
The performance issues might be fixable the gameplay issues won’t be. The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns. You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. I’ve one shotted a boss with the sni…
to be fair, this is an issue with pretty much every rpg-ish fps. if you're good at aiming, deus ex is also really easy with a sniper rifle or assault rifle with max damage upgrades. hide behind cover, preaim, pop out and one-shot someone, repeat. ditto for mass effect. the only real combat challenge in these games is the hp-sponge sort of enemy, which isn't really fun imo. the difficulty scaling only works under the assumption that the player is pretty bad at aiming.
Re: Cyberpunk 2077 Refunds
#219I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…
I was unable to figure out how to make hardware acceleration work on my T490.
I also bought the game on XBox, but I returned it to the shop.
Re: Cyberpunk 2077 Refunds
#220Earlier quoted context omitted.
Cyberpunk 2077 had a budget of over $300M the flack it's getting is because CDPR is no longer some small time studio that is known for good attitude towards DRM and a very long term support for it's titles. When your game development costs outclass that of GTA 5 and probably in the ballpark of RDR2 and you release this mess after delaying the game by a WHOLE YEAR you'll get flack because you deserve it not because yo…
That's not what the flack in various reviews is about. Read some of them on metacritic. The GP is right, those who rated it low often didn't do it because of the bugs, but because of "this near-future dystopia shows people having to make desperate decisions to survive." .. yeah, thanks. Who would've thought.
Can you point to such reviews? Of course, random people on reddit or your family don't count, since GGP mentioned media.