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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#131
FWIW, I tried it on Stadia, NVIDIA, and a reasonably recent gaming PC.

Local (even on minimum settings) > NVIDIA > Stadia and there's a big gap on each of those. The game is already a little spongey / laggy, and an internet connection exacerbates that.

Re: Cyberpunk 2077 Refunds

#132

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

we expect what was advertised to us. It turns out the marketing was all lies! Companies should be held accountable for lying.

Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?

Re: Cyberpunk 2077 Refunds

#133

The game seems really cool, but is way too rushed. I'm sure that for Dec 2021 it will be very cool to play. The Witcher 3 was full of bugs as well when released, but at least was 90% playable.

In some ways, this reminds me of the No Man's Sky launch. Massive amounts of hate from gamers, bad reviews, bad press, on and on. They overhyped and under-delivered. Four years later, they've released half a dozen major updates, fixed hordes of bugs and have seriously made the game 10x better than it was at launch. It is now fully the game that was originally promised and more. It's also gone on sale with a major dis…

Bugs are one thing but we live post 2010, so patch culture is the norm. Everyone knows the bugs will be fixed, they just have to wait, hardly anyone will refund for it. They'll play other games for a couple months.

The game on PS4 running at 720p, texture replacement, drop in, you can't fix this like No Man's Sky, and the best thing to do is refund. At a certain point you hit the hardware wall of a graphically intensive game.

Re: Cyberpunk 2077 Refunds

#134
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

CDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)

Witcher 3 was also terrible and bug ridden at launch. They eventually fixed it. History tends to repeat.

Re: Cyberpunk 2077 Refunds

#135

Earlier quoted context omitted.

No it isn't. Those concepts are a fetish of a very small (yet influential) group of people residing exclusively in the West. 90% of the world doesn't care. And as a Polish person myself, I can assure you this is not a condescending and not wrong about Poland at all. And just because you are offended it doesn't make you right.

You have no women in your society concerned with misogyny? I know for a fact that isn't true as I work closely with several Polish women (residing in Poland). Perhaps they are not representative of others, but I doubt very much Poland is free from misogyny and that women don't care either way. The idea that 90% of the world doesn't care about something that affects 50% of the population is a reach. And the idea that…

[flagged]

Re: Cyberpunk 2077 Refunds

#136
post #40

Earlier quoted context omitted.

While I do have immense sympathy for the devs, it does bother me that none of them blew the whistle. Many, if not most, should've known that this game was nothing like what was promised, and practically unplayable on PS4 or XBONE. Yet they said nothing.

And possibly lose their job during a massive pandemic? It’s hard to be a whistleblower.

It's not always 100% correct, but when asking why someone didn't do the "right" thing you can usually answer with "their material conditions."

Re: Cyberpunk 2077 Refunds

#137
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

Maybe that was the case for some people, but personally I hadn't been paying any attention to the game. I like to go in with minimal knowledge. Helps keep story elements a surprise and I'm not let down about things getting cut.

I only ended up buying the game so soon after release because CD Projekt Red is well known in the PC gaming space and because I saw a bunch of friends playing it (which I guess means I got swept up in the tail end of the hype?)

Cyberpunk made me remember why I normally wait to buy games. I played it for under 2 hours before requesting a refund. It only performed decently on a GTX 1080 when set to look like a 10+ year old game and the mouse input was atrocious. Felt like there was both input lag and acceleration. Also the dialogue selection controls were pretty stupid. Q/E to navigate up and down? Why not W/S? Or even better, direct selection with number keys. (I know it sounds minor, but if I'm going to be making many dialogue choices during the game, it should be ergonomic)

Re: Cyberpunk 2077 Refunds

#138

Earlier quoted context omitted.

You can use Chrome extensions to modify Stadia, I used Stadia+[0]. You can force 4k that way even though it's not supported. I don't have any noticable input lag but I'm on 70/30mbit fiber with 3-4ms ping to stadia.com. Sometimes the stream quality drops for a sec, but no noticeable frames or audio dropped. I agree with the darkness being to bright, couldn't fix it with the gamme correction either. I have a feeling t…

This makes more sense now. I also noticed lag. Not everyone has access to fiber internet for various reasons.

I'm really lucky we got fiber connected a few weeks ago, I'm in the Netherlands so broadband is pretty decent overall, but in rural area's connection options lag behind. I tried the game Control streaming demo on a Switch on my previous connection (15/1Mbit DSL with 30/30Mbit 4G backup, avg 30-50ms ping) and though it did work, but it was far from how I experience Cyberpunk now. I wouldn't have bought into streaming gaming with that connection.

Re: Cyberpunk 2077 Refunds

#139
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

CDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)

> CDPR didn't create the hype. Witcher 3 did that.

Really? I've never played that Witcher game at all, but Keanu Reeves had caught my attention to Cyberpunk.

Re: Cyberpunk 2077 Refunds

#140

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone.

Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them.

Watching the Digital Foundry analysis, the main thing I'm wondering is if they should have allowed the dynamic resolution to scale down further at the low-end—for instance, let it go to 540p on the base PS4 and/or to 720p on the PS4 Pro. This, again, seems to have been the key to getting games like The Witcher 3 on Switch.

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