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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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541–550 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#541
post #132

Earlier quoted context omitted.

Playing it on PC and I'm really enjoying it. There seem to be two factions: Anyone who expected a GTA like open world game has to be severely disappointed. But if you're there for the story and Cyberpunk look & feel, you'll have a good time. Of course, this excludes the console issues. Console players got shafted. CD Project might be able to fix that to some degree, but the reputational damage is done.

PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…

I wouldn't mind paying more than $60 if they actually delivered on what they promised the game was going to be.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#542
post #399
post #38

Earlier quoted context omitted.

CDPR is owned in 66% by investors. And investors want ROI and there is nothing better than holiday season for that. They also knew about how bad the game runs on PS4 and released it either way because “money>everything”. Its really that simple.

> They also knew about how bad the game runs on PS4 If by "they" you mean investors, I'm not sure if that's correct. > CD Projekt joint-CEO Adam Kaciński has praised Cyberpunk 2077's performance on PS4 and Xbox One in an investor call. > Speaking earlier this week on Wednesday (and transcribed by Seeking Alpha), Kaciński said that Cyberpunk 2077's performance on the base PS4 and Xbox One consoles is "surprisingly goo…

Of course by "surprisingly good" he meant "I'm surprised it runs at all" and everyone else heard "it runs great".

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#543
post #467

Earlier quoted context omitted.

It's not like the PC version was ready. It has issues that can not be fixed in another 6 months of development. But as bad as the PC version is, it's at least somewhat playable in contrast to the console version.

I've watched a few streams; while there are bugs, they are more of the variety found at Skyrim's or Witcher 3's launch. Annoying, frustrating maybe, but not to the point of making the game unplayable as it stands on PS4. The severe performance issues appear to be solved by just flipping a setting or two.

I believe tsss is referring to things such as terrible AI on PC, and other complaints about the game such as a lack of interactability with the world outside of quests. Not bugs necessarily (although the AI certainly is in a grey area) but issues with the game, certainly. Whether they'll be fixed remains to be seen

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#544

Earlier quoted context omitted.

They estimate February, but honestly I'm thinking it'll be never. The sad simple truth is that this game was never designed with current gen consoles in mind. It was always designed for PCs. When the now-current gen consoles were announced and specs got tossed around, CDPR realized they were basically mid-tier gaming PCs, so they would run the game fairly well.

I'll reserve final judgement for when the PS5 version comes out, but aside from 60FPS, the current build looks like crap on PS5. It runs sub 1080p most of the time, lighting and shadows are horrific, it's technically speaking the worst looking PS4 game I've played, including on an actual PS4. Visually in terms of atmosphere it looks great, if you can see through the low resolution and terrible LOD. I believe they can…

> runs sub 1080p most of the time

Does it change resolution as you play?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#545
post #385

Earlier quoted context omitted.

They're not easier to target when your game is very unoptimised. Apparently even the PC version is very unoptimised and that you might be able to get better performance out of it by modding it.

It's not that it's entirely "unoptimized," it's that it's targeting high-end GPUs first and low-end setup a distant second. The game appears to make great use of advanced features and performs as expected on the highest settings with the latest cards by just turning down one or two problematic settings. The problem of course is that most of the players will not have that kind of setup and have been let down.

I've actually heard that it has CPU issues especially with AMD hardware.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#546

Earlier quoted context omitted.

Any decent software employer in the US will have good insurance that basically guarantees your max out of pocket health expenses won’t exceed a few thousand dollars. That doesn’t really account for the difference.

>>your max out of pocket health expenses won’t exceed a few thousand dollars. Wait, that's meant to be good? What kind of insanity is this. Why do you have to pay anything out of your pocket at all??

It depends on what type of health plan you have. For instance, a high deductible health plan allows you and your employer to put money into a savings account pre-tax (thus lowering your tax burden) to be used to pay out of pocket costs. As the money accumulates you can begin to diversify it in part with various investments. In years where you have few or no health issues the account begins to grow much like a retirement account. You keep the money after leaving the company and it can be used for healthcare any time in your life.

So yes it’s very good, or can be. Putting pre-tax money away and also lowering your tax burden while saving over time for healthcare matters is nice. Because you have a “maximum out of pocket” cost each year you stay ahead of it.

There are many different healthcare schemes in the USA that work best in different ways for people that have different circumstances.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#547

Earlier quoted context omitted.

Any decent software employer in the US will have good insurance that basically guarantees your max out of pocket health expenses won’t exceed a few thousand dollars. That doesn’t really account for the difference.

Out of pocket maxes in the 10-20K range aren't that uncommon in the US. Even when I've seen places with plans where it's <5K, that's only for single workers, and it doubles with a partner or family.

I’ve never seen out of pocket maxes that high but I’m limited to my own experiences. I’d imagine the premiums would be super low for such a high deductible.

Even the high deductible plans I’ve seen are no more than $3500/single or $7k family per year out of pocket max. And those allow you and your employer to put money into a high deductible savings account pre-tax like a retirement account. And it can be used for any qualified health payment for the rest of your life and is passed down upon death. It’s really like a 401k for health payments.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#548
post #162

Earlier quoted context omitted.

Leading to a lawsuit that was settled with undisclosed terms, but he's reportedly worth $15B now [1], so he must have received quite a lot. 1: https://www.forbes.com/profile/eduardo-saverin/?sh=1b75ae527...

So is Zuckerberg an actual villain?

Took you way longer than enough

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#549

Earlier quoted context omitted.

I have that skill and have yet to see it highlight anyone. I have a feeling its just another bug where the ai can see you through walls.

That’s because the AI are quite effectively using cameras to get at you before you even see them. The skill gives you a yellow damage indicator and highlights the hacker in yellow outline.

The camera one is easy to fix and I found it to be a fair mechanic. However the bug here is even all camera is disabled (either via a daemon, turning them off individually, or shooting them down, or even in area with no cameras, e.g. Nash part in Ghost Town quest) they can Overheat you from behind a solid wall or even in a different room.

My guess is this is similar to enemy sniper sometimes can see you through walls. If they're close enough to a wall, then their line of sight is calculated as if they were in front of a wall.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#550
post #394

Earlier quoted context omitted.

I heard an interesting take: that CDPR knew that this would happen, but had to choose between "missing the holidays" and "launching even though it's broken" and decided the latter was just less of a problem.

Launching broken isn’t an unexpected thing for this type of game. Everyone is used to falling-apart-at-the-seams Bethesda games, constant patches, even full-on crashes are now apparently acceptable on a console. I saw some people saying “I bought it, but I’ll wait a few months to play until they’ve patched it,” and they think that’s fine. I totally understand why CDPR made that choice. A console game being broken on…

Even worse, despite the outrage everyone will immediately purchase or even preorder a hypothetical Cyberpunk 2088 again.
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