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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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161–170 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#162

Earlier quoted context omitted.

That's what happened to Eduardo Saverin.

Leading to a lawsuit that was settled with undisclosed terms, but he's reportedly worth $15B now [1], so he must have received quite a lot. 1: https://www.forbes.com/profile/eduardo-saverin/?sh=1b75ae527...

So is Zuckerberg an actual villain?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#163
Why is everyone just talking about last-gen consoles? My partner has been playing on the PS5 and it still crashes at least every hour. Sure, not every 10 min but nothing to gloss over either. This doesn’t even mention the texture glitches, clipping, unachievable quest glitches, animation bugs, etc

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#164
post #132

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

Playing it on PC and I'm really enjoying it. There seem to be two factions: Anyone who expected a GTA like open world game has to be severely disappointed. But if you're there for the story and Cyberpunk look & feel, you'll have a good time. Of course, this excludes the console issues. Console players got shafted. CD Project might be able to fix that to some degree, but the reputational damage is done.

These were the expectations set by CDPR and their marketing team. Open world mechanics are a joke in this game. Pedestrians look same. Driving mechanics are janky.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#165

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.

There are only a few million of each new console sold. Even if you somehow managed to sell to 75% of the owners, that’s not many people.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#166
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

On some level it makes sense:

-if we succeed massively, you should get an outsized portion of those winnings because of your immediately obvious hard work in the now that paid off later.

If not, then it literally doesn’t matter.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#167
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

you're really going with "it works on my machine" as justification for why it's good enough ... on a programming forum?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#168

Earlier quoted context omitted.

The overheat thing is absolutely the most annoying thing in the game for me. It's way to hard to tell where its coming from, and with everything else going on it's just too much. And there doesn't seem to be a cooldown so the moment the effect wears off you're hit again. Theres a part where you're upstairs and you can hear the ai trying to attack you from the floor below. The game is fun but only barely and I think t…

Took me a while to figure out the overheat thing. There's a character skill that highlights who's hacking you, which you should get. Then once you know who's hacking you, you either need to shoot them, or disable the camera (by hacking or shoot) they're using to hack you with (they can use cameras to scan, just like you can).

I Spy only solve half the problem with Overheat. Enemy nethackers can Overheat you behind a cover, and moving out of line of sight doesn't stop Overheat from uploading.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#169
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

CDPR is paying their staff the full bonus for Cyberpunk 2077 due to the circumstances of the release. https://www.bloomberg.com/news/articles/2020-12-11/cd-projek...

Probably need them to stay and fix the bugs instead of rage quitting when their bonuses are withheld likely because decisions made outside their control.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#170

"we started with a score of 70, but now it’s 79. If you filter those who have played 10 hours or more, the score is 85 –so the more you play the more enjoyment you feel." Lying with statistics 101. It's obviously impossible that people who didn't enjoy the game played less than 10 hours

Came here to post this. The obvious conclusion is that you are at the very least filtering out people who stopped playing because of game breaking bugs.
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