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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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441–450 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#441
post #113
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

My experience on a mid range PC has been good in terms of performance and bugs. The game has some truly amazing aspects such as writing, characters, music, etc, but IMO it falls flat in terms of gameplay. Gunplay, stealth, hacking, open world mechanics, driving... it's all very mediocre even poor at times.

That sounds like the Witcher 3 to me.

Great art, great story, great character/music.

I hated the gameplay. I don't know why, but it felt horrendously clunky, even after the rework.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#442
post #244

Earlier quoted context omitted.

A sign that Investors in this company are not looking to build long term fundamental business. They are there only to rip off immediate profit. Too bad.

Christmas, new console releases, new graphics cards from AMD and Nvidia, and a pandemic. Take the pandemic out of the equation and it is still extraordinarily rare to have all of those events at the same time. Weigh the costs of having a bad release against the costs of missing these extraordinary circumstances. It’s not hard to see why they made the decision they did.

Alas, can't buy neither a new 3080 nor a new PS5. Imagine the sales numbers if supply wasn't so badly constrained

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#443

Earlier quoted context omitted.

Yeah I did the tutorial, but found it very basic. Really looking for something that helps better explain how to fit quick hacking into broader combat. I have really progressed beyond pings and optical reboots, which makes me feel like I’m leaving at lot on the table, but the games hasn’t really expressed what that is.

You need to go to a ripperdoc and buy a cyberdeck upgrade. Then you'll go from only 2 program slots to something like six (depending on the upgrade you buy) as well as more RAM. Really opens up combat hacking options, and as far as I've seen this is never explained.

Exactly this. One of the rare (blue) hacks fries enemies for a good hit of damage. I've seen it one-hit a lot of trash-level mobs. You can tag em in slow-mo, run around a corner while the hack uploads, then pop back out and finish them off as they react to the pain.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#444
post #334

Earlier quoted context omitted.

It seems like in the games industry they really want to advertise release dates or at least a release window for marketing purposes. Which results in the bad cruch periods, since you can only delay so much once you've stamped that date on it. This happens all the time, but this is an exceptionally bad example. On the one hand, I wish companies wouldn't do this kind of crap, but on the other hand, the consumers need t…

Exactly and this whole thing really solidifies the concept of never giving out specific deadlines unless you've basically completed the product and just doing minor touchups and even then you _still_ pad it by 2x. The problem however is that execs want exact dates and meanwhile marketing is just hyping up the product which yields to crazy expectations from consumers and this forces the engineers to even more crunch a…

Then there's the opposite problem too, where absent of any deadline, you get Duke Nukem Forever.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#445
post #132

Earlier quoted context omitted.

Playing it on PC and I'm really enjoying it. There seem to be two factions: Anyone who expected a GTA like open world game has to be severely disappointed. But if you're there for the story and Cyberpunk look & feel, you'll have a good time. Of course, this excludes the console issues. Console players got shafted. CD Project might be able to fix that to some degree, but the reputational damage is done.

PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…

Yeah, the hype surrounding 2077 had me thinking this was a GTA/Witcher 3 style game. Haven't played it yet.

See what I did there? Compare GTA and W3? Because to me, they are similar. I mean, you can't kill random people in W3, but the "go where you want and collect and build" seems the same.

If you're telling me 2077 is not open world, I'll be disappointed.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#446
post #388

Earlier quoted context omitted.

In Poland most of developers run own companies to pay linear income tax (19% flat) plus €350 a month for state pension instead of paying 18% tax for first €20k earned plus 32% for overages plus mostly hidden to employees installment for pension scheme. So when your cost to the employer is €100k a year: - under labour law you take home €5.7k per month - running a company you take home €7k per month For a country with…

> under labour law you take home €5.7k per month - running a company you take home €7k per month I dunno about Poland, but where I live this type of employment has some caveats: - You need save for your time off (holidays) yourself. - You save on social security taxes, but it means your salary is not compensated by it when you are ill (or your kids are ill and you need to take care of them), thus you need to save for…

> Also it may be illegal, i.e. if you are employed like a full time employee - you cannot work as an independent consultant/contractor. Though AFAIK this definition of "like a full time employee" is not very strict.

Polish here. It is like you described but a) not many people know about this (sometimes I surprise some guys telling them their employment form - independent contractor for one company where you are actually working full time - is illegal) and b) I've never heard of someone being caught practicing this.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#447

Earlier quoted context omitted.

Side question: how do you find the quality of GeForce Now? What games have you tried?

I've had Geforce Now for over a year now and have completed The Witcher 3, Assassin's Creed Odyssey, and Death Stranding on it. I use an Nvidia Shield to play it on my TV. I've never had any problems with the streaming quality or latency. I could see that depending on location though, I'm playing in West Coast Canada. Some of the games I've been disappointed with the performance, Assassin's Creed Odyssey for instance…

Really appreciate the answer thanks

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#448
post #76

Earlier quoted context omitted.

Side question: how do you find the quality of GeForce Now? What games have you tried?

FWIW, I signed up for both GeForce Now and Stadia, and find Stadia to be both easier to use and better-looking. For comparison, I ran Cyberpunk side-by-side and killed the GeForce Now version after a few minutes.

Thanks for the info!

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#449

Earlier quoted context omitted.

I saw someone post a synopsis on Reddit (forgot the sub) of the actual recorded phone call and these were the points mentioned: - QA was limited and done in-house, thus remotely by people working on the game - Overestimated their ability to fix the problems before launch - Reviewers didn't have access to last-gen console versions because they were still working on the last-gen versions through the certification proce…

Question remains, why did Microsoft and Sony certify them?

From what I understand, certification is mainly making sure the game doesn't:

1. Crash often

2. Cause issues with the underlying OS intentionally or not (like how an Anthem update supposedly caused PS4s to need to be initialized or recovered)

3. Disobey guidelines like using the official patch process, multiplayer APIs, etc.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#450

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

I saw someone post a synopsis on Reddit (forgot the sub) of the actual recorded phone call and these were the points mentioned: - QA was limited and done in-house, thus remotely by people working on the game - Overestimated their ability to fix the problems before launch - Reviewers didn't have access to last-gen console versions because they were still working on the last-gen versions through the certification proce…

This was the call: https://www.reddit.com/r/Games/comments/kde2jj/cd_projekt_re...
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