Live data from Hacker News

CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

cdprojekt.com

241–250 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#241

Earlier quoted context omitted.

Yeah that is annoying, but you can do the same back. My primary issue with overheat is not the mechanic itself, but the complete lack of education in game on how best to defend yourself. The whole quickhack, netrunner aspect of the game is completely lacking in tutorials or explanation. Which is a real shame, because it looks like a really interesting mechanic.

The game gives you a quickhacking tutorial at the very beginning. The mission with four tutorials in total, two optional

Yeah I did the tutorial, but found it very basic.

Really looking for something that helps better explain how to fit quick hacking into broader combat. I have really progressed beyond pings and optical reboots, which makes me feel like I’m leaving at lot on the table, but the games hasn’t really expressed what that is.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#242
I was once to CD Projekt here in Warsaw, almost 20 years ago. I got a defective Baldur's Gate CD and got option to have it mailed or take it in person. As me and my friend wanted to play very badly we just went for a free HQ tour:)

They were very nice about it.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#243
I play PC with a pretty good rig (RTX 2080S and i7-9700) and performance has been fine. I do struggle to hit 1440p60 at high settings in certain scenes (driving in populated areas etc.) but the game has been pretty bug-free for me at least. I had some bad crashes on D1 but after the 1.04 patch I had no problems at all besides a single isolated animation bug where a single character's glass would hover six inches to the side of her hand. Maybe this is just me?

I've been loving the game. I completed it and am starting my second playthrough. Honestly, my only complaint is that it's too _short_, and I think CDPR took comments about the Witcher 3's long length a little too much to heart. I would not have complained for a second if it was double the length or more.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#244

Earlier quoted context omitted.

I think they'd care about sales rather than their stock price. The stock price will bounce back, and with the game being on sale, I'd imagine many players will just hold off until patches come through. They probably made more money launching as is than they would have if they had just waited.

A sign that Investors in this company are not looking to build long term fundamental business. They are there only to rip off immediate profit. Too bad.

Christmas, new console releases, new graphics cards from AMD and Nvidia, and a pandemic. Take the pandemic out of the equation and it is still extraordinarily rare to have all of those events at the same time.

Weigh the costs of having a bad release against the costs of missing these extraordinary circumstances. It’s not hard to see why they made the decision they did.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#245
post #211

Earlier quoted context omitted.

Never understood why they tried so hard to be the destination for offshoring instead of fostering home grown studios. That and pitching Vancouver as an ideal HQ2 location since tech workers are worth ~50K less than in America[0]. Is this something that Canadians approve? [0] https://www.vancouvereconomic.com/wp-content/uploads/2018/02...

Nope, and most software developers in Vancouver aren't participating with foreign companies at those rates. The laws remain how they are mostly to disenfranchise QA testers which remain a very hard labour segment to mobilize. There are thousands of "I can make money playing games?!?" folks out there that drown out the really good QA folks and insure that EA can maintain its churn. For regular dev jobs, I think the ma…

Any decent software employer in the US will have good insurance that basically guarantees your max out of pocket health expenses won’t exceed a few thousand dollars. That doesn’t really account for the difference.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#246

Earlier quoted context omitted.

Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.

Because I want to. It’s my job, and I’d like to keep it. I take great pride in my position. I do graphics programming myself, and those jobs aren’t exactly numerous. Quitting is for cowards.

I hope you'll reconsider your position because it greatly benefits your employer.

You don't have to be your job. I wish you well.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#247

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

How can you claim you don't like a game but also complete it twice in the space of about a week?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#248
post #67

Earlier quoted context omitted.

I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious

I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling o…

I'm pretty happy with it (on a high-spec PC).

I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world.

Shadowrun is probably more engaging as cyberpunk source material, though.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#249
post #247

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

How can you claim you don't like a game but also complete it twice in the space of about a week?

The main story is short and as I said, you're on railtracks. It's not like you can get lost in the world like in GTA or RDR, there is no world for you to get lost in. It's all smoke & mirrors. Also, pandemic lockdown in my country has left me with plenty of free time.

The game offers you three "life paths" at the beginning so after I finished it once I had to see if a different path would be better.

Well it turns out life paths change nothing besides the introduction. It's still the same dumb game with the same railtracks and the same story. Your choices don't matter and you realize that you've been swindled since the promises and descriptions of the immersive and emergent open-world nature of the game turned out to be a bunch of lies.

Hearing all the stories about refunds being hard or impossible to execute, one has to wonder if legal action is justifiable here. The CP2077 that CDPR framed and advertised gameplay-wise has very little to do with the end result that they delivered. And I'm not even talking about the bugs, but the game itself.

It goes without saying that I'm done with them and my intuition tells me that the CDPR brand will be poisonous to a lot of gamers out there after this fiasco. Bugs are one thing, but blatant lies quite another.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#250

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

Don't think for a second that employees 'are not afraid to convey such bad news'. Between the massive years-long hype, delays and bad press about crunch time around the title, not to mention being the most lucrative time of year for a game release, it's very likely that management egos were fully engaged in this release. When that happens reality is no longer driving, or even on, the bus. There may have been one or two brave souls who spoke up and when no good came as a result of speaking up (at best they were disregarded, at worst it was a career limiting move), everyone else tends to fall in line. So when management holds their various last minute go/no go meetings, people tend to nod their heads in agreement recognizing the futility of trying to point out the obvious.
Post reply on HN