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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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221–230 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#221
post #38

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

CDPR is owned in 66% by investors. And investors want ROI and there is nothing better than holiday season for that. They also knew about how bad the game runs on PS4 and released it either way because “money>everything”. Its really that simple.

I noticed a lot of extremely successful companies were employee-owned for a significant fraction of their early growth.

I'm thinking Valve (still is!) and Microsoft. Wonder if there's a correlation.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#222

Earlier quoted context omitted.

I got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.

General-purpose computing is slipping from our grasp quickly enough as-is. Why would you accelerate this trend by buying on streaming services?

Presumably because it's a lot cheaper and more convenient.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#223

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

> I completed it twice -more out of boredom and getting my money's worth than actual enjoyment

You should familiarize yourself with the concept of a "sunk cost"[0]. You'll probably be happier for it.

[0] https://en.wikipedia.org/wiki/Sunk_cost#Fallacy_effect

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#224
post #168

Earlier quoted context omitted.

I Spy only solve half the problem with Overheat. Enemy nethackers can Overheat you behind a cover, and moving out of line of sight doesn't stop Overheat from uploading.

Yeah that is annoying, but you can do the same back. My primary issue with overheat is not the mechanic itself, but the complete lack of education in game on how best to defend yourself. The whole quickhack, netrunner aspect of the game is completely lacking in tutorials or explanation. Which is a real shame, because it looks like a really interesting mechanic.

The game gives you a quickhacking tutorial at the very beginning. The mission with four tutorials in total, two optional

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#225

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

Honestly thank you for saying that. I felt like I'm going crazy, I can't figure out how people are enjoying this game, I tried to find a redeeming quality and "pretty lights" is all I can think of.

Edit: Scrolled down and found great r3view that put what felt into words better then I can.

https://news.ycombinator.com/item?id=25436061

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#226

Earlier quoted context omitted.

Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.

Why, when someone tries to take advantage of you, is your first reaction to retreat?

> If I got paid in tokens at a startup, I would riot.

>> Why is your first reaction to "riot" instead of just "quit"?

>>> Why, when someone tries to take advantage of you, is your first reaction to retreat?

Because, "rioting" when you don't get your way is... unprofessional?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#227
They barely answers any questions. If the leadership team is not tracking the metrics they'd need to answer questions like "roughly how have last-gen console sales compared to expectations" or "are you seeing lots of refund requests", it's really no wonder they're in this situation.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#228

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

> a complete waste of time to those more philosophically inclined At a surface level it is very reminiscent of the Deus Ex games, but if you go in expecting something profound you will be disappointed

It really feels like a mashup of GTA 5 and Deus Ex, except without GTA's sense of humor and Deus Ex's feeling of personal agency. That said, I am really enjoying it, I mean a mashup of those two things is very compelling even if it doesn't quite manage to borrow the charm of either.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#229
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

I'm playing on a Ryzen 3800x, a GTX 2060 Super with 32GB of 3600 MHz Ram. I think the game looks bad (with playable settings) and hasn't been compelling enough for me to sink that much time into it, while the missions are pretty grindy. I'd say play GTA V and the Witcher 3 for a comparison in immersive open world story telling and high caliber graphics. I haven't played Spiderman (2018, 2020) but in gameplay footage…

Just get a copy of Ghost of Tsushima and enjoy a top rate open world gaming experience.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#230
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

Take away the bugs and cosmetic performance problems; the game is just lousy. Every mechanic it implements is lousy and half-baked. From the driving, to the shooting, to the looting, to the AI, it's just mediocre.

Try this tonight: make sure you're absolutely alone and shoot someone. A cop will spawn behind you. No AI, no chase, no nothing, just bloop here's a cop.

The game has destroyed the reputation of this company overnight.

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