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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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141–150 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#141

Earlier quoted context omitted.

I'd think this was worse for the investors than not releasing in December and delaying until ~March? Stock price down over 30%.

I think they'd care about sales rather than their stock price. The stock price will bounce back, and with the game being on sale, I'd imagine many players will just hold off until patches come through. They probably made more money launching as is than they would have if they had just waited.

A sign that Investors in this company are not looking to build long term fundamental business. They are there only to rip off immediate profit. Too bad.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#142
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

I got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.

General-purpose computing is slipping from our grasp quickly enough as-is. Why would you accelerate this trend by buying on streaming services?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#143
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

Combat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#144
post #94
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

It has been working well for me as well (on a PC). I love the story and the visual. However the combat system is simply broken. Police spawns out of nowhere when a crime is reported[1]. Really bad reticle drifting behavior[2]. Enemy sniper can 1-hit kill you even when they are far away enough for the game to not render them. Enemy spamming Overheat from behind a wall (even with all cameras disabled, which is game-bre…

The overheat thing is absolutely the most annoying thing in the game for me. It's way to hard to tell where its coming from, and with everything else going on it's just too much. And there doesn't seem to be a cooldown so the moment the effect wears off you're hit again.

Theres a part where you're upstairs and you can hear the ai trying to attack you from the floor below. The game is fun but only barely and I think the novelty is going to wear off quite quickly.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#145

Earlier quoted context omitted.

How do you find the latency?

This is a question that has two answers 1. Not good 2. I have fiber Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.

2. I have fiber and I'm close to a Stadia datacenter.*

I assume they don't release in markets that aren't physically close to the hardware though - it's not available at all here in New Zealand for example.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#146
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

sounds like a sure fire way of baking in "low hanging fruits" in release, and heroically picking them to get the bonus :)

don't game the game devs man...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#147
post #132

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

Playing it on PC and I'm really enjoying it. There seem to be two factions: Anyone who expected a GTA like open world game has to be severely disappointed. But if you're there for the story and Cyberpunk look & feel, you'll have a good time. Of course, this excludes the console issues. Console players got shafted. CD Project might be able to fix that to some degree, but the reputational damage is done.

PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA.

GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch.

But putting GTA aside, I don't think CDPR ever promised to create a Cyberpunk-GTA clone.

There's a lot of small bugs. It doesn't run particularly well, but I'll say it again - the core game is fun and story well written. I'm taking a break, but I look forward to revisiting after the first few big patches.

Edit: One thing that's always worked for me is to amortize the cost of purchase by time played. If I get only six hours of Cyberpunk 2077 played at $60. That's 10/hr for entertainment... which is better than a lot of stuff.

I'll probably sink 50 or 60 hours into the game completing the main story. That's $1/hr of entertainment... ridiculously good value.

Gamers are so cranky.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#148

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

The game has an overwhelming amount of very detailed content in the main job and side jobs, and also provides plenty of flexibility in combat if you explore the various upgrade systems. It's an evolution of the Witcher 3, not Grand Theft Auto. Better driver AI and haircuts would be cool, but they're not central to what the game is.

> Better driver AI and haircuts would be cool, but they're not central to what the game is.

The problem though is the AI is outright stupid right now, and that does affect the game. It doesn't have to be groundbreaking, it just has to not break. Enemies that can see you through a door or try to shoot through the floors is a problem - and probably why performance is so bad.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#149

Earlier quoted context omitted.

If I got paid in tokens at a startup, I would riot. That’s some “company town” bullshit.

Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.

Why, when someone tries to take advantage of you, is your first reaction to retreat?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#150
post #81

Earlier quoted context omitted.

If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)

"Cutting edge" isn't a very good role model these days tbh. Also I don't remember SA having an AI. It looked like "if (enemy visible) { shoot; } else { run towards enemy; }". Everything else was scripted.

IIRC, if you walked in front of a car in GTA:SA it would eventually go around you. In CP77 the cars on just on rails, kinda like Autopia at Disneyland. They can accelerate and decelerate on their preordained paths but that's it.
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