Earlier quoted context omitted.
Forgive my ignorance, but why do game servers ban Linux players in pvp games? Fear of some sort of modding only available on Linux?
Modern anticheats are basically kernel rootkits which go even to the point of trying to checksum your drivers and inspect how they work. They're basically as invasive as they get. They obviously can't hook into Linux kernel so they react by just banning the player.
With Proton and Steam Play, many Windows games now work on Linux
271–280 of 560 posts
Re: With Proton and Steam Play, many Windows games now work on Linux
#272I only play two games at the moment and neither of them are viable on Linux. Call of Duty Black Ops Cold War is a non-starter even with Proton. Assetto Corsa Competizione will work, but not with my Thrustmaster wheel. Both of these are deal breakers on their own, but the real deal breaker is the uncertainty that comes with running Linux as a gamer. For example Cyberpunk 2077 comes out this week. Will it work? I have…
Re: With Proton and Steam Play, many Windows games now work on Linux
#273as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)
I have an anti-cheat startup, and Linux support is a big priority for us. The segmentation problem on Linux is a real challenge for us. It’s likely we will only ever be able to support the big distros, and we also are exploring using TPM remote attestation. Both of these things take away user freedom to tinker with their systems, an ability Linux enthusiasts enjoy. But with this freedom implicitly comes with the free…
Re: With Proton and Steam Play, many Windows games now work on Linux
#274Earlier quoted context omitted.
Modern anticheats are basically kernel rootkits which go even to the point of trying to checksum your drivers and inspect how they work. They're basically as invasive as they get. They obviously can't hook into Linux kernel so they react by just banning the player.
Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.
The best way to handle cheating is to give the players moderation powers.
Re: With Proton and Steam Play, many Windows games now work on Linux
#275sudo apt-get install libnvidia-gl-390:i386
Re: With Proton and Steam Play, many Windows games now work on Linux
#276Earlier quoted context omitted.
Why would Linux be a priority with you when actually no one use that platform at scale where anticheat matters?
For the same reason that I have decided to have our CI build and test on ARMv8, even though hardly any (PC) games are on that architecture. I try to be forward thinking, even if it may be a longshot. Apple's M1 may just bring an era of even further segmentation of desktop platforms. I want to be prepared for that.
Re: With Proton and Steam Play, many Windows games now work on Linux
#277Earlier quoted context omitted.
Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.
As a guy who plays games that have a lot of cheaters, it is incredibly frustrating. Riot's rootkit shit is a small price to play enjoyably with friends. I care more about the experience than I do about the risk of Riot fucking up my Windows install. Keep doing what you're doing. Just, if you'd leave the anti-cheat off friend-to-friend-PvP games, that would be cool. I don't care if my younger brother 'cheats' against…
They've sort of fixed this now by letting you disable it, but it requires a reboot so I'm still avoiding Valorant for now.
Re: With Proton and Steam Play, many Windows games now work on Linux
#278Earlier quoted context omitted.
I use a generic xbox 360 wireless receiver for my PC. The device drivers are an unsigned version of microsoft's drivers. Should I really have to buy the identical dongle for double the price, so that developers can dig into the depths of my OS to confirm that I'm not using a clone receiver? I honestly see both sides of it, but at the end of the day, I am always hesitant to trust software with black-box functionality…
We're already there! See hardware like the EvilController or the ConsoleTuner Titan
The idea of a decoupled cheat would be to acquire the game state from outside the computer running it, either by filming the screen or taping into the video output or the network input, then analyze it and run some aimbot (or any other kind of cheat) on it and finally send the cheat commands as if it came from a legitimate controller, through usb.
Re: With Proton and Steam Play, many Windows games now work on Linux
#279Earlier quoted context omitted.
Why would Linux be a priority with you when actually no one use that platform at scale where anticheat matters?
For the same reason that I have decided to have our CI build and test on ARMv8, even though hardly any (PC) games are on that architecture. I try to be forward thinking, even if it may be a longshot. Apple's M1 may just bring an era of even further segmentation of desktop platforms. I want to be prepared for that.
Re: With Proton and Steam Play, many Windows games now work on Linux
#280It's seriously astonishing how much progress has been made in the past few years regarding gaming on Linux. When I first made the jump to using Linux as a daily driver circa 2016, I had to keep a Windows partition to be able to play any game in the Steam library that wasn't native on Linux. With steady improvements to Wine and Valve's release of Proton however, I can play most games out of the box or with a minimal a…
Not a troll question: how do you detect cheats run at the kernel level without kernel-level access?
If you answer is "I don't want a game to have kernel level-access even if it means some cheats can't be detected", I respect that, but can you accept that others can make a different decision and not be "utterly ridiculous"?