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World of Warcraft 9.0.2 client runs natively on Apple Silicon

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Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#191

Earlier quoted context omitted.

No, this is not the reason. The reason is that Apple didn't half-ass anything, and they executed with competence. The Apple M1 is so good, it outperforms most everything else natively in single-thread, and every other previous x86-based MBP when using Rosetta, all the while offering superior battery life, and its not even that expensive because those are the entry-level models. Microsoft never had anything remotely l…

Do you happen to have a source on the TSO switch ? It sounds fascinating.

Exhibit A: https://www.realworldtech.com/forum/?threadid=193883&curpost...

Exhibit B: https://github.com/saagarjha/TSOEnabler

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#192
post #33

Earlier quoted context omitted.

Unsure but league plays at like 100 FPS through Rosetta - better than intel igpu. I would expect they'll have an X version chip or future that are even more competitive with discrete laptop GPUs

That's pretty impressive, for mobile hardware. Did you test that yourself?

No I've been watching YouTube reviews all day. At 2500x1600 it was going 55-70 FPS.

Esports games are not intensive but the igpu appears to be better than intel Xe- so it's a straight upgrade in terms of YoY upgrades if they stuck with intel CPUs.

The only question mark is how they'll approach dGPU and eGPU performance levels.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#193

Earlier quoted context omitted.

No, this is not the reason. The reason is that Apple didn't half-ass anything, and they executed with competence. The Apple M1 is so good, it outperforms most everything else natively in single-thread, and every other previous x86-based MBP when using Rosetta, all the while offering superior battery life, and its not even that expensive because those are the entry-level models. Microsoft never had anything remotely l…

Never half-ass two things, whole-ass one thing. - Ron Swanson

spit my coffee out...

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#194

Earlier quoted context omitted.

Gaming on the Mac was basically dead and will be revived with Apple Silicon, I believe. Even the MacBook Air now has enough power to run modern games smoothly, and more powerful models are to follow. A considerable amount of iOS games are suddenly playable on the new Macs, too. And yes, native support for Apple Silicon and Metal is clearly the way forward.

I don't believe the main problem with gaming on mac was the architecture or their anaemic graphic cards but rather their non-standard mac-only graphics API (metal), their deprecation of OpenGL, spotty support of Vulkan (if any) and removal of 32-bit support (for older games). The first three are not really a problem for big engine makers, as they can afford to implement additional backends but it is an issue for smal…

Metal doesn't get enough hate for how awful and idiosyncratic it is. If you want to remain cross platform and support Metal you're so severely restricted that the best you can hope for is to just special case a bunch of features for non-Apple machines and not support them at all on Mac. It really feels like Apple wanted to kill gaming on Macs entirely. I understand that they want to maintain control over their own graphics stack, but for this to work the stack has to be better than the competition and that's not the case here at all.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#195

Earlier quoted context omitted.

Almost every software offering under the sun runs natively on Windows, so it doesn't exactly make sense to give MacOS a pat on the back for that particular achievement with WoW. I am all for innovation and I welcome any chip that runs cooler while offering better performance with the apps I use. But so far, 90% of the praise I've seen of M1 either comes from benchmarking software that doesn't reflect my real world us…

Eight years after Microsoft's first attempt to move to ARM with Windows RT, you still can't run legacy 64 bit Win32 software on a Surface Pro X. There is absolutely no excuse for that. Just as there was no excuse for the Surface RT not having a touch native version of Office despite them selling it as a tablet, or the Surface Pro X not having ARM native versions of ALL of Microsoft's software. Where's the ARM native…

64 bit support should be coming soon [1]: With 64-bit emulation coming soon in Preview via the Windows Insider program, you'll be able to run 64-bit (x64) apps on Surface Pro X.

> Where's the ARM native version of Visual Studio?

Well, there is VSCode... [2]

[1] https://docs.microsoft.com/en-us/surface/surface-pro-arm-app...

[2] https://www.zdnet.com/article/microsoft-new-vs-code-update-i...

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#196

Earlier quoted context omitted.

You can fix Error 12 by using an eGPU loader in UEFI (you can just put it on a USB drive). The problem is that Windows sets the PCIe address space wrong and then it can't properly talk to the GPU anymore. It happened during one of those large Windows feature updates last year. You can find setup and documentation on egpu.io, goalque is the author. (it's called something like automate-eGPU EFI)

Thanks for the suggestion but I've already tried that and many other reported possible fixes that didn't work in my case.

Odd, the EFI loader puts the eGPU in a fixed space that always works (mainly because it no longer looks like an external GPU to the rest of the system), and Windows can't mis-configure it anymore.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#197

Earlier quoted context omitted.

He means to say 'death of PC gaming on a Mac' because some people forget that all computers that are stand-alone for a person to use are "Personal Computers" (and not mainframes which is what the distinction is for).

> some people forget that all computers that are stand-alone for a person to use are "Personal Computers" If you call a Mac a PC, you'll only confuse your interlocutor. No-one ever refers to Macs as "PC", except to point out that "Macs are 'Personal Computers'".

Over here, we just call them all 'computers'.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#198
post #65

Earlier quoted context omitted.

Microsoft is trying to have it both ways; turns out that's not what people really want (and when it's all about people they just fail -- Windows Phone anyone?), but because business clients (which generally doesn't mean the actual business end-users but some other department) tend to buy whatever looks good on paper. It all just keeps going on with no real improvements. This disconnect between people and products has…

>(and when it's all about people they just fail -- Windows Phone anyone?) Everyone I knew who had a windows phone seemed to love it. If MS were taking a run at it today it would likely succeed. The nail in the coffin was Google refusing to write a Youtube app for Windows Phone and THEN blocking the app that MS wrote themselves. I'm still shocked the EU didn't tear them apart on that move. It's about as anti-competiti…

Of course there were people that loved it, just like there were people that loved BlackBerry phones, people that loved PocketPC and people that loved the foot-x-ray-machine at the shoe store when that was a thing. I wasn't trying to say that it was bad or universally hated, and even if it was you'd find a niche that likes it ;-)

It's just that it wasn't loved by the masses, just like Zune wasn't loved by the masses, Windows S-mode isn't loved by the masses, and pretty much any Windows-on-ARM effort isn't loved by the masses.

Regarding YouTube: odd that they wouldn't make an app, you'd think that even with trident support they could at least put a web view in an app or something. You can't force a company to maken an app for another company, and with the current media/rights laws you can't make one yourself either, so not much of a lawsuit there.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#199

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

Well consider this, when WOW came out it supported PowerPC and Intel so WOW has effectively lasted longer than Apple on Intel did
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