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World of Warcraft 9.0.2 client runs natively on Apple Silicon

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Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#181

Earlier quoted context omitted.

I had one and I loved it as well. > The nail in the coffin was Google refusing to write a Youtube app for Windows Phone and THEN blocking the app that MS wrote themselves. There were at least 2 great third party youtube apps and youtube worked well in the browser as well. Including background play support which seems not to work on other platforms easily.

It works very well on Android, but it is a feature exclusive to YouTube Premium.

It works very well on Firefox on Android, out of the box, with uBlock to get rid of commercials too. I shudder to think that one day Mozilla will tire of supporting FF on Android and I'll have to start using a YT app again...

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#182
post #174

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

Apple own the whole vertical of their platform. Microsoft don't: they are in Google's position with Android, that they have to work with the third party hardware vendors and their value-subtracted software and so on.

>they are in Google's position with Android

Not true, Google just doesn't have to care what CPU is in your Phone.

You can have Mips/Arm/x86/powerpc whatever you want.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#183
post #153

Just installed WoW on my M1 MBP and was blown away by the performance. I was running on battery, graphics set on max and the game was running 60fps without dropping a frame. And the fans never went on. How is this even possible on such a small machine? Here's a link for screenshots and video (notice how instant the game closes when exiting) https://www.notion.so/emads/MBP-M1-Chip-running-WoW-at-60fps...

That video is stuttering for me and it looks like you have about 10 fps, even when it's completely loaded (but I believe you, no worries, it's just funny) :P This is Chrome on Linux and I don't usually have problems with video, e.g. YouTube.

Try Firefox on FreeBSD, no stuttering on my side :) And it really looks like 60fps very smooth and impressive for a Arm Machine.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#184
post #160

Earlier quoted context omitted.

I believe you mean throne. Still, as developer on the JVM I find the concept of a "Game of throwns" exceptional.

Ahah, "Game of throwns". Can only imagine the disaster :D

Be sure to catch every episode.

And optionally rethrow.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#185
post #107

Earlier quoted context omitted.

From the way they have been selling in Europe, there is a very long path to go. Chromebooks are only relevant in US school system.

Chromebooks are actually widely used in schools in the Nordics.

Here in Germany they just do timid apperances in some consumer stores and then are reduced in endless offerings until someone finally takes them away.

Very few people are willing to pay the same price as a regular laptop for what seems just a big browser OS.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#186

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

No, this is not the reason. The reason is that Apple didn't half-ass anything, and they executed with competence. The Apple M1 is so good, it outperforms most everything else natively in single-thread, and every other previous x86-based MBP when using Rosetta, all the while offering superior battery life, and its not even that expensive because those are the entry-level models. Microsoft never had anything remotely l…

Do you happen to have a source on the TSO switch ? It sounds fascinating.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#187

Earlier quoted context omitted.

I think one of the other reasons is that Apple designed their own cpus. And put a lot of effort in. Microsoft just grabbed some off the shelf stuff for the surface. So it’s not even close in terms of performance. Imagine if Microsoft said you could get a surface with arm processor, 16gb of ram, with 20+ hours of battery life and the same perf as an i5 processor. And it lived up to the hype. People would love it. My 2…

Surfaces are very, very custom. Their x86 versions even are almost entirely bespoke: There are custom Surface drivers for nearly every component. Their hardware team is top notch, and I guarantee you hardware is not where Microsoft is falling flat. The Surface Duo is another example: The hardware was ready for years. If it'd launched when it was, they'd have scooped the foldable trend super early. But the Windows on…

> Surfaces are very, very custom. Their x86 versions even are almost entirely bespoke: There are custom Surface drivers for nearly every component.

Yet almost all use Intel CPUs, and the performance of the Surface Go / Surface Go 2, is abysmal compared to the M1.

The Surface Pro X?

Single Core score ~800 vs ~1700 for the M1

Multi Core score ~3000 vs ~7500 for the M1

https://browser.geekbench.com/v5/cpu/compare/4799088?baselin...

It's a ARMv8 CPU... How is it 'very custom'

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#188
post #47

Earlier quoted context omitted.

Basically Apple is selling a cozy computing environment that some people really like, whereas the operating system division of Microsoft is selling a compatibility layer between a bazillion of long tail niche applications and every single piece of hardware in existence that isn't either significantly smaller or larger than a PC (phones, supercomputers) or made by Apple. If Microsoft had an LTS version of Windows 2000…

Microsoft should split windows into two distinct versions. Microsoft Windows Enterprise - focus on long term compatibility etc (essentially what windows is now) Microsoft Windows X (seeing as they like using that letter) - which is way friendlier to breaking changes and advancing the OS. I can't see any way for Windows to actually improve long term without doing this.

That "X" would basically be what's running on the ARM surface and arguably the whole line of precursors back to CE could be described like that. They end up wildly unpopular because they have all the bells and whistles people begrudgingly accept to get the one feature they want (continuity) but lack this one that they accept the others for. Continuity isn't just for enterprise. Non-technical users abhor having to re-learn anything or give up the procedures they struggled so hard with adopting (there are probably still some who feel uneasy if they haven't run defrag for more than two months, despite of having switched to NTFS more than a decade ago) and gamers and the like have lots of niche hardware and software solutions that easily puts the unsupportedness of vintage enterprise software to shame. Continuity is a key feature.

What I think could work, and would eventually lead to the same situation as "Enterprise/X" would be the reverse: a "regular" Windows aiming to eventually build a Microsoft equivalent of the Apple walled garden and a "continuity subscription" that's more conservative than what Windows is now (trivial example: opt into Cortana instead of opt out, barely)

PS: I understand that you are talking about low level technological differences and I seem to be hung up with UX, but I believe that separating groups on the high level would be the only viable way to eventually follow different paths on the low level.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#189

Earlier quoted context omitted.

It’s probably more complicated than that: Microsoft’s customers have traditionally been very different from Apple’s, and they valued perpetual backwards compatibility over Apple’s approach.

Microsoft's main problem is marketing - to be more specific, a naming problem. Windows everywhere They doomed Windows phone with the name WINDOWS. Their windows on ARM, Win RT push was also handicapped and doomed the moment they named it Windows... Explanation. Windows means: 1. BSOD, instability, viruses, 2. Expectations of ability to run billions of existing windows software The first thing that popped in anyone's…

> Imagine xbox was called "Windows Gaming".

isn't Windows gaming the richest market for games since a proper market for games exists?

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#190
Will it actually work though? I had to switch from Mac to Windows during Tomb of Sargeras because of an issue where ground-targeted AoEs (many of which straight up kill you from full health during a fight in which your group cannot afford any deaths) were invisible on Mac.
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