Earlier quoted context omitted.
Is he? He's just saying both MS and EA are equivalent in what they open source right now.
MS is open sourcing their platforms which is more valuable than their products from a community benefit perspective.
EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
121–130 of 263 posts
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#122Earlier quoted context omitted.
Do you still need a valid product license to play online anymore?
Officially yes. In reality no. Forgotten Hope 2 has its own workarounds and launcher. Other mods (and vanilla players) use BF2Hub, which wraps around bf2.exe I think to redirect DNS calls to the defunct EA and gamespy servers.
https://www.reddit.com/r/Battlefield/comments/6xx6za/bfl_the...
edit: this was for BF1942. We haven't tried BF2.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#123Earlier quoted context omitted.
But Microsoft has not open sourced anything that was making $ for them. Neither windows nor any part of office, or any part of enterprise suite. What Microsoft has open sourced are things where similar stuff was already open source, and Microsoft wouldn't have made much money selling those. e.g, VSCode, tyepscript. EA also open sources stuff like that. They even have open sourced a java library to be able to write as…
We probably don't expect these companies to open source their primary competitive advantages. We expect them to open source things once good_will_value > expected_sales_volume for a given title/piece of software. The thing is right now Microsoft is getting into the habit of open sourcing things that hit that criteria, and EA is just flatly evaluating that to False every the time. Even when they aren't actively sellin…
Which of their former good selling products has microsoft open sourced? Which of the microsoft open source projects were formerly for sale. I am very sure it would be very very few, and only in those areas where open source competitors are already strong.
EA does tons of stuff open source. Have a look at their GitHub. I am not even sure microsoft has made a similar amount of their internal libraries a available.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#124Earlier quoted context omitted.
But Microsoft has not open sourced anything that was making $ for them. Neither windows nor any part of office, or any part of enterprise suite. What Microsoft has open sourced are things where similar stuff was already open source, and Microsoft wouldn't have made much money selling those. e.g, VSCode, tyepscript. EA also open sources stuff like that. They even have open sourced a java library to be able to write as…
We probably don't expect these companies to open source their primary competitive advantages. We expect them to open source things once good_will_value > expected_sales_volume for a given title/piece of software. The thing is right now Microsoft is getting into the habit of open sourcing things that hit that criteria, and EA is just flatly evaluating that to False every the time. Even when they aren't actively sellin…
For Microsoft this seems to have worked out fine - they’ve helped create an eco system around VS Code and now they are integrating it in all sorts of ways with their paid services.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#125Earlier quoted context omitted.
A lot of newer games probably include middleware licensed from other companies that make relicensing more challenging
And also, art assets - I've touched on this briefly with an older game from the studio where I work, and basically we could probably release the source code, but since it was a racing game we couldn't release the art assets as they are copyrighted by car manufacturers(or at least it would be a significantly complicated legal problem to not be worth the time).
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#126Earlier quoted context omitted.
There is also this clon— er, “spiritual successor”, which got some pretty good reviews: https://www.twopointhospital.com
It's also by the people who made the original.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#127Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#128Earlier quoted context omitted.
https://osgameclones.com/#syndicate-games : aside from FreeSynd, there's ‘Syndicate Wars Port’, but both are halted. Satellite Reign is considered to be a modern take on Syndicate.
Awesome! thanks
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#129One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.
But Microsoft has not open sourced anything that was making $ for them. Neither windows nor any part of office, or any part of enterprise suite. What Microsoft has open sourced are things where similar stuff was already open source, and Microsoft wouldn't have made much money selling those. e.g, VSCode, tyepscript. EA also open sources stuff like that. They even have open sourced a java library to be able to write as…
Nowadays, they have seen that if they provide software as "open source", and not only "free", not only do they get eyeballs, they also get "feel good" points from the community, and I assume they use that to attract customers to their revenue streams (Azure I guess).
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#130Earlier quoted context omitted.
Beyond goodwill – which imho would likely be relatively minor given what the average gamer cares about – open-sourcing in the hopes of stimulating mod support is a very cool idea. It looks like EA is providing a map editor, but having the DLLs out there makes it more possible for dedicated users to really tinker with game logic and internals, and (hopefully) create the kind of ongoing sophisticated DLC for other play…
> EA is providing a map editor The original Red Alert came with a map editor way back when as well :-) It's probably been 22 years (!!), but IIRC it was strictly for editing terrain only. You couldn't place buildings, place units, or script scenarios.