Earlier quoted context omitted.
I'd love to play Syndicate again. Does anyone know if there are any similar modern games btw?
https://osgameclones.com/#syndicate-games : aside from FreeSynd, there's ‘Syndicate Wars Port’, but both are halted. Satellite Reign is considered to be a modern take on Syndicate.
EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
101–110 of 263 posts
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#102One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#103Earlier quoted context omitted.
A lot of newer games probably include middleware licensed from other companies that make relicensing more challenging
And also, art assets - I've touched on this briefly with an older game from the studio where I work, and basically we could probably release the source code, but since it was a racing game we couldn't release the art assets as they are copyrighted by car manufacturers(or at least it would be a significantly complicated legal problem to not be worth the time).
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#104I'd rather play those two games using OpenRA. Releasing Tiberium Sun (> 20 years old) RedAlert 2 (also 20 years old) would be a great move that actually made a difference.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#105Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#106Earlier quoted context omitted.
IIRC Red Alert came with a DOS version and a DirectX 3 version for Windows 95
two separate double CD cases, I think?
At the time I had only an old 486 with a 500MB disk under DOS, and I played this game quite extensively.
I even remember cutting the sound to gain a few FPS, which enabled me to go from "unplayable" to "barely usable" ^^.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#107Earlier quoted context omitted.
Unfortunately, even though these games were really popular, there's nothing reasonably current with their style of RTS gameplay. I think the Age of Empires franchise was probably the last one that had the same feel to me. SC3 is more of a twitchy high-speed reflex game that's too hardcore for a casual like me. Modern mobile games go with the town + battles setup, probably because games need to keep drawing you in (an…
Bingo - this genre as a whole has kinda died out. I played all the C&Cs religiously so I'm squarely in their target market and will probably pay for the remastered.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#108One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.
I wonder if we could create a tax incentive for this. For example, if a publisher commits to open sourcing N years after release, they get a break on sales. Or get to capitalise R&D more aggressively during development.
The open code to the software we use should not be a handout or a gift ex post facto.
The open code to the software should be an invitation: to collaborate on it, audit it, or frankly do anything you want with it (e.g. WTFPL); before, during, and after using it.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#109Earlier quoted context omitted.
And also, art assets - I've touched on this briefly with an older game from the studio where I work, and basically we could probably release the source code, but since it was a racing game we couldn't release the art assets as they are copyrighted by car manufacturers(or at least it would be a significantly complicated legal problem to not be worth the time).
You can always release the game with some generic art and offer the copyrighted assets in a shop. With some luck the game becomes popular and people add further assets to your shop. Demand some commission and you may have created a cash cow.
Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
#110One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.
Beyond goodwill – which imho would likely be relatively minor given what the average gamer cares about – open-sourcing in the hopes of stimulating mod support is a very cool idea. It looks like EA is providing a map editor, but having the DLLs out there makes it more possible for dedicated users to really tinker with game logic and internals, and (hopefully) create the kind of ongoing sophisticated DLC for other play…
The original Red Alert came with a map editor way back when as well :-)
It's probably been 22 years (!!), but IIRC it was strictly for editing terrain only. You couldn't place buildings, place units, or script scenarios.