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Flashpoint: a webgame preservation project

bluemaxima.org

31–40 of 72 posts

Re: Flashpoint: a webgame preservation project

#31
post #3

So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.

Yes, creating torrents of single archive files is a bad practice.

Re: Flashpoint: a webgame preservation project

#32
post #22

I saw somewhere "As a frontend developer, I cannot be happier that the Flash is going to die. As a person raised on Newgrounds, there are tears of nostalgia." Speaking of Flash, I miss the most this game... or rather, meme-focused experience (IMHO it is a true masterpiece): "Reimagine :The Game:" by Nicky Case: ( https://www.newgrounds.com/portal/view/569281 , video: https://www.youtube.com/watch?v=tG1gh5l1YLM ). Two…

Well I never played these games before, what I miss the most is exactly that. A plethora of games that had no monetary reason to make them. Simply because it was possible for a solo non-skilled person to put a inspired idea in Flash in a relatively quick amount of time. I don't think we have any equivalent in the web today

Re: Flashpoint: a webgame preservation project

#33
post #2

Next, Flash emulation running under WebAsm?

Or just Flash running under a FLOSS implementation of Flash in the browser?

Between GNU Gnash [1] and Lightspark [2] one should be able to run quite a few of those (non v10) Flash programs.

[1] https://www.gnu.org/software/gnash/ [2] https://lightspark.github.io/

Re: Flashpoint: a webgame preservation project

#34
The trajectory of Flash has been one of the great disappointments of the 21st century. Initially it democratized animation and gaming for a whole generation... Then Adobe bought it and moved it higher and higher up the shelf out of reach of young artists through cost and anti-piracy measures. At the same time, its nimble little plug-in became worse and worse, becoming synonymous with security problems and endless patching... And ultimately they failed to port it to mobile and that was its dead end.

For indie game development, unity is a worthy successor Flash... But we never really saw anything win out for animation.

Who is the new Homestar Runner?

Re: Flashpoint: a webgame preservation project

#35

I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.

I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?

The replies talk about engines, but you asked about which Flash game would be good to convert, right? Or did I misunderstand?

Re: Flashpoint: a webgame preservation project

#36
post #34

The trajectory of Flash has been one of the great disappointments of the 21st century. Initially it democratized animation and gaming for a whole generation... Then Adobe bought it and moved it higher and higher up the shelf out of reach of young artists through cost and anti-piracy measures. At the same time, its nimble little plug-in became worse and worse, becoming synonymous with security problems and endless pat…

> And ultimately they failed to port it to mobile and that was its dead end.

I don't think they failed to port it - I think they were not invited to do so by the people building the mobile platforms.

Re: Flashpoint: a webgame preservation project

#37
post #34

The trajectory of Flash has been one of the great disappointments of the 21st century. Initially it democratized animation and gaming for a whole generation... Then Adobe bought it and moved it higher and higher up the shelf out of reach of young artists through cost and anti-piracy measures. At the same time, its nimble little plug-in became worse and worse, becoming synonymous with security problems and endless pat…

> And ultimately they failed to port it to mobile and that was its dead end. I don't think they failed to port it - I think they were not invited to do so by the people building the mobile platforms.

> I don't think they failed to port it - I think they were not invited to do so by the people building the mobile platforms.

I don't think they were not invited to do so - I think they were not paid for the work or licenses

Re: Flashpoint: a webgame preservation project

#38
post #34

The trajectory of Flash has been one of the great disappointments of the 21st century. Initially it democratized animation and gaming for a whole generation... Then Adobe bought it and moved it higher and higher up the shelf out of reach of young artists through cost and anti-piracy measures. At the same time, its nimble little plug-in became worse and worse, becoming synonymous with security problems and endless pat…

The demise of Flash only deserves half the blame. There are a lot of brilliant animators out there, but YouTube has become the discoverability channel of record, and it penalizes content that doesn’t release rapidly and often. Flash could have been open source this whole time, and still the next Homestar Runner never would have beaten the ease with which Pewdiepie can churn out low-effort content.

Re: Flashpoint: a webgame preservation project

#39
post #22

I saw somewhere "As a frontend developer, I cannot be happier that the Flash is going to die. As a person raised on Newgrounds, there are tears of nostalgia." Speaking of Flash, I miss the most this game... or rather, meme-focused experience (IMHO it is a true masterpiece): "Reimagine :The Game:" by Nicky Case: ( https://www.newgrounds.com/portal/view/569281 , video: https://www.youtube.com/watch?v=tG1gh5l1YLM ). Two…

[deleted]

Re: Flashpoint: a webgame preservation project

#40
post #22

I saw somewhere "As a frontend developer, I cannot be happier that the Flash is going to die. As a person raised on Newgrounds, there are tears of nostalgia." Speaking of Flash, I miss the most this game... or rather, meme-focused experience (IMHO it is a true masterpiece): "Reimagine :The Game:" by Nicky Case: ( https://www.newgrounds.com/portal/view/569281 , video: https://www.youtube.com/watch?v=tG1gh5l1YLM ). Two…

I was never really into Flash games, but I loved Ferry Halim's Orisinal stuff [1] They were very simple games, with beautiful art.

[1] https://www.ferryhalim.com/orisinal/

[2] https://en.wikipedia.org/wiki/Orisinal

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