Flashpoint: a webgame preservation project
bluemaxima.org
Flashpoint: a webgame preservation project
1–10 of 72 posts
Re: Flashpoint: a webgame preservation project
#2Re: Flashpoint: a webgame preservation project
#3Lame.
Why not allow the DL of only certain games?
I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this.
Poor delivery decision IMO.
Re: Flashpoint: a webgame preservation project
#4Next, Flash emulation running under WebAsm?
The attempts at building something compatible like shumway have all been rather unsuccessful.
Even if the code was available, porting it to WASM would probably be a pretty big task.
It would be great to retain access to the huge amount of flash content out there though.
Re: Flashpoint: a webgame preservation project
#5Re: Flashpoint: a webgame preservation project
#6So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.
Re: Flashpoint: a webgame preservation project
#7Next, Flash emulation running under WebAsm?
I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.
Re: Flashpoint: a webgame preservation project
#8Next, Flash emulation running under WebAsm?
I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.
It's possible to play "Prince of Persia" in the browser (through DOSBOX recompiled to Javascript).
It's even possible to play the original Windows 95 (!) Pinball in the browser. Seeing the Windows 95 cloudy boot sequence in a Javascript canvas is disturbing. The game isn't as smooth as native, but it's definitely playable. ( https://classicreload.com/win9x-3d-pinball-space-cadet.html )
Re: Flashpoint: a webgame preservation project
#9Next, Flash emulation running under WebAsm?
I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.
Re: Flashpoint: a webgame preservation project
#10Next, Flash emulation running under WebAsm?
Newgrounds (sponsoring development of Ruffle) are already using Ruffle on some of their flash content.