Next, Flash emulation running under WebAsm?
Flashpoint: a webgame preservation project
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Re: Flashpoint: a webgame preservation project
#22Speaking of Flash, I miss the most this game... or rather, meme-focused experience (IMHO it is a true masterpiece): "Reimagine :The Game:" by Nicky Case: (https://www.newgrounds.com/portal/view/569281, video: https://www.youtube.com/watch?v=tG1gh5l1YLM).
Two other things I really liked were ported by their developer: GemCraft (turret defense) and Velocity Raptor (a special relativity game, https://testtubegames.com/velocityraptor.html).
And you, what do like the most to see back?
Re: Flashpoint: a webgame preservation project
#23So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.
That's normal. It's not all or nothing with BitTorrent, you can pick and choose which files you want to download.
Re: Flashpoint: a webgame preservation project
#24Next, Flash emulation running under WebAsm?
I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.
Alternative proprietary implementation was rather successful for game development. Sadly Scaleform GFx is now discontinued too and obviously we'll never see Autodesk publish anything under open source license.
Re: Flashpoint: a webgame preservation project
#25I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
Re: Flashpoint: a webgame preservation project
#26Next, Flash emulation running under WebAsm?
We are working on that: https://medium.com/leaningtech/preserving-flash-content-with...
Re: Flashpoint: a webgame preservation project
#27I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?
[0] phaser.io
Re: Flashpoint: a webgame preservation project
#28I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?
https://nortyspock.github.io/Viktor/
Before that I made asteroids. https://nortyspock.github.io/asteroids-p5/
Re: Flashpoint: a webgame preservation project
#29Earlier quoted context omitted.
We are working on that: https://medium.com/leaningtech/preserving-flash-content-with...
This sounds like a fascinating approach. How old is your company? Do you already have clients who you've ported stuff to the web for this way that you can share?
Re: Flashpoint: a webgame preservation project
#30I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?
It's a really impressive effort for an open source project. There's a channel on YouTube called KidsCanCode[3] (not just for kids!) which has a load of project-based tutorials to build lots of types of games.
[2] https://github.com/Geequlim/ECMAScript
[3] https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/pla...