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Flashpoint: a webgame preservation project

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21–30 of 72 posts

Re: Flashpoint: a webgame preservation project

#22
I saw somewhere "As a frontend developer, I cannot be happier that the Flash is going to die. As a person raised on Newgrounds, there are tears of nostalgia."

Speaking of Flash, I miss the most this game... or rather, meme-focused experience (IMHO it is a true masterpiece): "Reimagine :The Game:" by Nicky Case: (https://www.newgrounds.com/portal/view/569281, video: https://www.youtube.com/watch?v=tG1gh5l1YLM).

Two other things I really liked were ported by their developer: GemCraft (turret defense) and Velocity Raptor (a special relativity game, https://testtubegames.com/velocityraptor.html).

And you, what do like the most to see back?

Re: Flashpoint: a webgame preservation project

#23
post #20
post #3

So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.

That's normal. It's not all or nothing with BitTorrent, you can pick and choose which files you want to download.

It's a single 7z file.

Re: Flashpoint: a webgame preservation project

#24
post #4
post #2

Next, Flash emulation running under WebAsm?

I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.

> The attempts at building something compatible like shumway have all been rather unsuccessful.

Alternative proprietary implementation was rather successful for game development. Sadly Scaleform GFx is now discontinued too and obviously we'll never see Autodesk publish anything under open source license.

Re: Flashpoint: a webgame preservation project

#25

I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.

I think the most of those games attract only developer type people of past generations. I find newer games less addictive which is not the case IRL.

Re: Flashpoint: a webgame preservation project

#26
post #2

Next, Flash emulation running under WebAsm?

We are working on that: https://medium.com/leaningtech/preserving-flash-content-with...

This sounds like a fascinating approach. How old is your company? Do you already have clients who you've ported stuff to the web for this way that you can share?

Re: Flashpoint: a webgame preservation project

#27

I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.

I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?

Phaser[0] is Javascript based (you can also use TypeScript), and has a ton of documentation and community.

[0] phaser.io

Re: Flashpoint: a webgame preservation project

#28

I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.

I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?

p5.js and p5.play where what I used to make a SHMUP.

https://nortyspock.github.io/Viktor/

Before that I made asteroids. https://nortyspock.github.io/asteroids-p5/

Re: Flashpoint: a webgame preservation project

#29

Earlier quoted context omitted.

We are working on that: https://medium.com/leaningtech/preserving-flash-content-with...

This sounds like a fascinating approach. How old is your company? Do you already have clients who you've ported stuff to the web for this way that you can share?

The company (Leaning Technologies) exists from 2012. This specific technology is new and we have multiple commercial early adopters already signed up. We also provide porting tools from C++/Java to Javascript/WebAssembly which are mature and used by many customers.

Re: Flashpoint: a webgame preservation project

#30

I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.

I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?

Godot[1] is free and open source, similar to Unity, builds to mobile, desktop and web. It supports 2D and 3D, as well as VR through some addons. It has a built in python-like scripting language called GDScript that's easy to pick up and understand, and you can also use C#, C++ or many other languages through bindings (even Javascript[2]).

It's a really impressive effort for an open source project. There's a channel on YouTube called KidsCanCode[3] (not just for kids!) which has a load of project-based tutorials to build lots of types of games.

[1] https://godotengine.org/

[2] https://github.com/Geequlim/ECMAScript

[3] https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/pla...

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