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Apple's list of 235 apps that are incompatible with macOS Catalina

thetapedrive.com

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#271
post #187

Earlier quoted context omitted.

Making CarbonLib an optional component several years ago would have made it clearer to users that "this is going away"

“Users” don’t know what CarbonLib is. When Apple announced that they weren’t porting CarbonLib, developers knew.

Users would have noticed when Application X stopped working unless they downloaded this thing that the download page for makes very clear will be unsupported in 2 years.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#273
post #208
post #136

Earlier quoted context omitted.

> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…

And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…

I wish I had enough karma to downvote this.

Do you even care about what you're saying being at least truth-adjacent?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#274

Earlier quoted context omitted.

If they get rid of tech, and they're not the leader in the market, well, it's their minority market share, their minority revenue, and as a non-monopoly, they have every right.

No one said they don't have the right to do that. The discussion here is how that affects people who are using their devices and how much unnecessary problems they are now facing.

None at all if you keep using what worked when you got the devices and apps. If it’s not obsolete (the general argument here), don’t replace the OS under it.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#275
post #239

Earlier quoted context omitted.

Why would you switch the OS you're running? Snow Leopard for life! The OS and the hardware it ran on, still run that Adobe release now just as well as they did then. I'm not sure the treadmill has resulted in things feeling importantly different for standard tools over the last 10 - 15 years.

> Why would you switch the OS you're running? Snow Leopard for life! Because Snow Leopard is full of unpatched security holes. [0] Including RCEs. [0] https://wyzguyscybersecurity.com/apple-patched-safari-and-os...

Snow Leopard was tongue in cheek as it comes up among OSX fans as the best OS made.

To your point, there are plenty newer MacOS versions that might still suit ones taste, still run 32 bit apps, and still get patched.

There are plenty alternatives to surfing Safari. Heck, you can even get modern Firefox compiled for Power Macintosh G3, G4, or G5 (not for Lion 10.7 or newer, which dropped Power Mac support): https://www.floodgap.com/software/tenfourfox/

iCab (at icab.de) is another labor of love, though release notes look like 2018.

Sites like Low End Mac help find things that can live on (example 2015 article, though incomplete and dated): https://lowendmac.com/2015/what-is-the-best-browser-for-os-x...

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#276
post #243
post #227

Earlier quoted context omitted.

In the Adobe case, fine. What if people have 32 bit software where the vendor has gone out of business?

Perhaps it's time for them to invest in alternative software, or change to a legacy OS, or just simply not update to Catalina.

Or stop buying Apple products, which is my end-goal after all of this. Their stuff costs too much money to have them undermining my workflow at their whim.

Apple used to about things that "just work", now they're about things that "don't work anymore".

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#277
post #204

Earlier quoted context omitted.

Why though? He literally chose to stick with the old software, protesting with his money. Seriously though, what's the problem with expecting 32bit software to keep working?

You should expect it to work, naturally. But if you make an environment change (eg upgrade) well, the softwares expectations have changed so your expectations should change too.

[deleted]

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#278
post #208

Earlier quoted context omitted.

And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…

I wish I had enough karma to downvote this. Do you even care about what you're saying being at least truth-adjacent?

The reason you can't downvote yet is because downvoting stunts conversation and doesn't let anyone else know why the comment is bad, while not giving the parent an opportunity to defend their position because they don't know what the issue is.

But you've persevered and managed to achieve this anyway. Nice one.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#279
post #191

QuickTime 7 is the biggest loss. Really wish that would somehow be updated/supported as a 64-bit app, as QuickTime X does not replace it.

I believe the whole QuickTime architecture is now gone. The new QuickTime Player X is implemented using AVFoundation (which started on iOS and got ported to the Mac) instead

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#280
post #208
post #136

Earlier quoted context omitted.

> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…

And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…

The important difference is that Windows supported 16-bit for well over a decade after moving to 32-bit Windows. Well after how long the game developers intended for their games to stay relevant.

The fact that I can still run Age of Empires 2 on Windows 10, from 20 years ago, is amazing compared to the backwards compatibility track records of most software.

If only we all got more than ten years to port our stuff forward.

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