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Apple's list of 235 apps that are incompatible with macOS Catalina

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#241

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This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?

There is room in my heart to be furious at both. Adobe's cloud pricing model is abhorrent to me, and Apple forcing the hand of everyone that didn't want to jump on board with it is also shitty. But I've had a long time to come to grips with my hatred for Adobe. Apple has only recently started making choices that carry serious negative consequences for me. I feel the same way about their dropping of OpenGL, for what i…

If you could run an old Adobe offering for 6 years, why do you feel forced by Apple right now to upgrade your OS (and hence SW)? Couldn’t you easily stick to Mojave for two more years - or run Mojave and your old SW in a VM? I don‘t see how Apple is forcing you in October 2019 to do anything that costs money. 2021 perhaps, but that’s a long way until then.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#242
post #210

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This is also why all programs should be distributed with source code. If not, you are at the mercy of the platform not to break what you have bought.

That ultimatum is idealistic at best. Not only that, the recourse of inspecting and modifying the code isn’t realistic to most people. Many open source projects die just because literally nobody with the skills required to maintain them are interested. Then you get to certain types of programs where open source provides no benefit: specifically, games. Games are largely just artistic content. Making games open source…

id [0] seems to get by fine by open sourcing their game engines.

And doing so has lead to a number of ports that wouldn't exist otherwise.

The artists are still compensated fine. Because they separate the engine from the assets. If you want to play the original game, fine, but own it.

But now the community gets to port the game easier to a new platform. Which is one of the reasons that it's easy to port DOOM to every platform out there.

[0] https://github.com/id-Software

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#243
post #227
post #213

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That's kind of the point, isn't it? Instead of directing one's ire at Apple or any other OS vendor for dropping 32-bit support, why not get upset at Adobe for creating a SaaS hellscape in the first place?

In the Adobe case, fine. What if people have 32 bit software where the vendor has gone out of business?

Perhaps it's time for them to invest in alternative software, or change to a legacy OS, or just simply not update to Catalina.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#244
post #126

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Top 2 games being played worldwide in steam right now were made 7 years ago. TF2 was made in 2007 and is still in the top 10. There’s also a huge number of gamers who played older games. In my friends list I’d say roughly half at any given time are imaging non-AA games that are at least 5 years old, and more than half at least regularly play older games. Going back and playing favourites is an absolutely integral par…

Does TF2 really count as a game made in 2007? Same for GTAV, WOW etc. These games have all gotten extensive updates, almost nobody is playing the gold master version of these games. It says more about how some publishers have moved from releasing new games to incremental updates as part of a subscription model than it does about people playing "old" games.

> Does TF2 really count as a game made in 2007? Same for GTAV, WOW etc. These games have all gotten extensive updates, almost nobody is playing the gold master version of these games.

The original Halflife just got a number of security, AI, and other bugfixes.

Does that mean it no longer counts as a game made in 1998?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#245

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How would I stay on Mojave when my laptop breaks? Do you expect people to keep buying old hardware forever?

Why not? What's the alternative, that Apple has to support all of your old software forever in the free software updates that they provide?

Yep, Apple should spend some of that massive pile of cash they have. It's the least they can do.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#246

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In that situation I'd be mad at both. But primarily Apple. Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.

Am I the only one who sees the absurdity of this? If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine. Did you really plan on using that 2012 edition of Photoshop until 2035?

I know many, many working artists and illustrators that plan to do exactly that. Artists generally revile Adobe for their move to subscription pricing.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#247

Earlier quoted context omitted.

Microsoft doesn't seem to have trouble with 32-bit. Apple's market cap is roughly the same.

Market cap doesn’t say anything about fundamentals. That’s what profits are for. If you haven’t noticed, Microsoft is de-emphasizing Windows as a profit center.

Both companies have plenty of profits and the resources needed to maintain 32-bit compatibility indefinitely.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#248
post #231
post #221

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If you are happy to run old Adobe pre-CC applications why would you not consider to stay on 10.14 as well? It's the same logic.

Because Apple will stop supplying security updates?

Is Adobe updating the pre-cc‘s? I mean security wise. Acrobat‘s vulnerability’s come to mind.

Edit: I’m pretty sure my 10.13(!) received a security update last month. There will be security updates for 10.14 at least till next years macOS flavor.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#249

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If by “Mac games” you mean Mac-first games… Marathon! Frog blast the vent core, baby. Also, wasn’t Quake III very briefly a Mac exclusive?

> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.

Maybe he was thinking of Halo? Originally shown at a MacWorld Expo as a Mac exclusive then very shortly thereafter Bungie was bought out by Microsoft (obviously turning it into an XBox exclusive), leading to much outcry among the Mac faithful. But it was never actually released in playable form on the Mac.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#250

If this were 20 years ago, people would be griping about some MS issue about providing less than adequate service, etc. Apple has always been anal about their app store & apps. As a developer - it's a pain. As an end-user I appreciate it.

As an end user, I don't really appreciate that some of the apps I am using are just going to stop working.

You're being bit by the reality that you paid for a software license, so you don't actually own anything.

If you had the source, recompiling it would not be trivial, but it'd be doable.

The FSF has a point here.

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