Live data from Hacker News

Apple's list of 235 apps that are incompatible with macOS Catalina

thetapedrive.com

171–180 of 395 posts

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#171
post #2

This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…

> This is why Microsoft is the better long-term play...

There’s never going to be one single factor that makes one platform ‘the best’ for everybody. Windows platform improvements has been a dumpster fire for over a decade. Windows 10 seems to have staunched the bleeding by being a proper desktop OS again, and Windows subsystem for Linux looks cool. But their dev story is a hot mess, with a trail of the carcasses of half assed and abandoned dev frameworks behind them.

Different users and developers just have different needs and priorities.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#172
post #147

Earlier quoted context omitted.

There is plenty of money to be done doing desktop software, in fact that is what I have done the past five years, before switching employer.

So can you name one software vendor outside of Microsoft and Adobe making any real money selling desktop software - besides games? How fast do you think a startup founder would get laughed out of an investor’s office of he started his pitch with “I have this great idea for a Windows Application”? On the development side, it would be crazy for any developer to tie their horse to .Net Framework when MS has publicly sai…

What do you consider "real money"? There's a whole bunch of industry-specific software vendors like Autodesk and The Mathworks that have plenty of dependent companies still buying licenses for desktop software.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#173
post #127
post #99

Earlier quoted context omitted.

For carbonlib? No idea, now seems fine. For 32-bit cocoa apps? I see no obvious technical reason to drop support, unless I'm missing something.

I think their rationale is that they don't want to maintain 32-bit and 64-bit code forever. But IMO, Apple should have removed Carbon last year (six years after deprecation). That would have made the removal of 32-bit Cocoa a bit less traumatic.

Even though Linux distributions have been slowly dropping support for running on 32-bit systems nobody is talking about dropping 32-bit multilib support. The cost is primarily disk space, and Apple could just make 32-bit libraries an optional download.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#174
post #118
post #23

I can understand eliminating CarbonLib support, though I would have made CarbonLib an optional component you needed to install on the OS a couple years ago to make it clear this was now an optional component that may no longer be supported in the near future. I also don't get why they would eliminate all 32-bit userspace support though - like why eliminate support for 32-bit Cocoa apps, and I think Apple made a mista…

My guess: the old fragile Objective-C runtime ABI. They could have done a new ABI, but that'd have broken compatibility anyway...

Why is it more fragile than the same objc runtime in 64 bit?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#175

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple.

You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#176

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

[deleted]

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#178

Earlier quoted context omitted.

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?

Why though? He literally chose to stick with the old software, protesting with his money. Seriously though, what's the problem with expecting 32bit software to keep working?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#179

Earlier quoted context omitted.

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?

In that situation I'd be mad at both. But primarily Apple.

Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#180

Earlier quoted context omitted.

so, uh, just don't upgrade?

Right? If you want to use legacy software, use legacy software. You can even dual boot!

You can even run the older version in a VM, with restrictions. https://www.apple.com/legal/sla/docs/macOS1012.pdf:

”you are granted a limited, non- transferable, non-exclusive license:

[…]

iii) to install, use and run up to two (2) additional copies or instances of the Apple Software within virtual operating system environments on each Mac Computer you own or control that is already running the Apple Software, for purposes of: (a) software development; (b) testing during software development; (c) using macOS Server; or (d) personal, non-commercial use.”

Post reply on HN