Live data from Hacker News

New Game: Minecraft Earth

minecraft.net

211–220 of 233 posts

Re: New Game: Minecraft Earth

#211
post #84

Since there's not much info on this, and since I missed the relevant thread last week, I'll just note here for the record that Mojang's other recent release, a browser-based retro game called Minecraft Classic, was built on my voxel game engine. [game] https://classic.minecraft.net/ [engine] https://github.com/andyhall/noa/ if anyone's interested. It's pretty weird waking up one morning to find out that Mojang built…

Sucks that a multi-billion dollar franchise looks like it is walking all over you, are they contributing anything back?

It's under the MIT license. Sure giving something back would be a nice gesture but there's no reason to say they are 'walking over' them.

Re: New Game: Minecraft Earth

#212
post #109

Earlier quoted context omitted.

As a maintainer of several OS projects with millions of monthly downloads I'm entirely fine with them using it for free. I get too much compensation and recognition for those projects as is anyway IMO and the swag is nice. There are plenty of ways to monetise MIT like consulting, career building, training and so on - at least for smaller scale but popular projects. Plus OP can now say that a big game studio used his…

> I get too much compensation and recognition for those projects as is anyway I think this is the first time I've heard an OSS maintainer say that!

I think that the micro-celebritism is tiring and toxic for our industry, most of my open source stuff is stuff other people could write and I'm just glad I have the privilege to help.

I'm literally writing this comment from an airport at a country I wanted to visit and was flown into because of open source I wrote (they paid for a vacation for a conference). I'm having a hard time complaining :]

It's not like maintainer burnout isn't real and there aren't issues in open source but we also really need to fix the culture around it IMO.

Re: New Game: Minecraft Earth

#213

Earlier quoted context omitted.

It's a little bizarre that they didn't get in touch with you at all.

Modus operandi of predatory organisations.

Amazing - you are given the power to choose your own license and choose how you want people to view your source code, yet people are STILL unhappy and surprised when you comply in the exact way you wanted them to.

Re: New Game: Minecraft Earth

#214

Earlier quoted context omitted.

The FPS counter is horribly off.

Not sure why the negative points here. The game plays extremely laggy and with input delay on my Surface Pro 3, yet the FPS counter shows always above 40fps, usually over 100. The FPS counter is horribly off and does not represent real life.

I agree, the counter is certainly odd. That bit of code is Mojang's, I'm not sure what it's measuring.

That said, I take no responsibility for it being laggy - the version of my engine they're using is from 2017 and I've done some performance stuff since then :D

Re: New Game: Minecraft Earth

#216
post #29
post #15

Earlier quoted context omitted.

The biggest issue I see is building, because builds take a long time and you don't want to stand around using the worst input imaginable (touch screen) to do nice builds. Other than that, it seems like they're making a Pokemon GO clone with Minecraft mobs (collect passive mobs and fight hostile ones). W.r.t to your "Pokemon Go::SW Christmas Special" you're absolutely wrong, while the initial popularity didn't stick a…

> using the worst input imaginable (touch screen) to do nice builds. Minecraft's controls for building stuff is very simple - you just point and click to place or remove stuff depending on your active item. Here you can point (via gyroscope, etc) and tap and you could even "scrub" to remove stuff. This could be done with just a hand (the phone in portrait mode, you tap/scrub with your thumb).

At some point you might be able to just hold your hand in front of the phone and have it recognize your gestures.

Re: New Game: Minecraft Earth

#217
post #84

Since there's not much info on this, and since I missed the relevant thread last week, I'll just note here for the record that Mojang's other recent release, a browser-based retro game called Minecraft Classic, was built on my voxel game engine. [game] https://classic.minecraft.net/ [engine] https://github.com/andyhall/noa/ if anyone's interested. It's pretty weird waking up one morning to find out that Mojang built…

Sucks that a multi-billion dollar franchise looks like it is walking all over you, are they contributing anything back?

Funnily enough, it looks like noa is built on the Babylon.js engine, which was the side project of some Microsoft employees, released under the Apache license, written in TypeScript. So it seems that open source software has stimulated some mutual benefit to all involved -- and rather more directly than usual.

Re: New Game: Minecraft Earth

#220
post #44

This reminds me of when I first discovered Minecraft in university. I was just going to play for a couple hours before bed, and I got sucked into the game-loop and before I knew it the sun was coming up. A few days later, I was walking toward the railroad crossing I often had to wait at between my house and campus, and just for a moment looked at those tracks and I seriously thought about where I should place the Min…

>A few days later, I was walking toward the railroad crossing I often had to wait at between my house and campus, and just for a moment looked at those tracks and I seriously thought about where I should place the Minecraft blocks to build a bridge and avoid waiting for the train. This is called the tetris effect. I've had it with, you guessed it, tetris. Whenever I get a bout of addiction and play tetris for an hour…

I blew up on CivIII in the 90s and have not been able to play anything more intense than "Just Get 10" on my phone since then.
Post reply on HN