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Epic Games is killing Linux support for games and software it acquired

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Re: Epic Games is killing Linux support for games and software it acquired

#61
post #54

Earlier quoted context omitted.

Call naming just proves that it isn't worthwhile dealing with such community.

Leaving money on the table is always a sound business decision.

Well when its pennies compared to what you have to invest you are not really leaving anything. Which is bigger, the OS X market or the Linux market. When we say Linux, certain ones or all of them?

I understand where these companies are coming from. I would too love to have more games available to me on OS X but the simple fact is there are not enough customers to spend money to develop directly for it or even contract out to a software house to write a wrapper. Let alone how many complain how much the games or DLC cost are worse on some platforms compared to others.

Now it is more profitable to get cross platform with PC and game consoles.

Re: Epic Games is killing Linux support for games and software it acquired

#62
post #21

Nontechnical speculation: Just a power struggle with Valve. Mostly technical speculation: The horrible binary compatibility story of Linux userland. Socio-technical speculation because everything is now multiplayer: Less effective DRM on Linux means more cheaters ruining the game for others, in the worst case losing more players than Linux adds.

>Mostly technical speculation: The horrible binary compatibility story of Linux userland. This has been effectively solved by three different tools. Take your pick from: * Appimages * Snaps * Flatpaks Naturally they all have their own upsides and downsides, but if the only thing holding you back from shipping to linux is concerns about fiddling with shared libraries, just pick one at random and move on. I suggest app…

I've had multiple AppImages that didn't even start on some systems. Flatpak and Snap works really well though.

Re: Epic Games is killing Linux support for games and software it acquired

#63
post #60

Earlier quoted context omitted.

Leaving money on the table is always a sound business decision.

A couple of pennies from a name calling community isn't money on the table.

I am not talking about the Linux community. I don’t belong to that community. Leaving your game out of Steam is not a sound business decision, as publishers are now finding out. Once Epic stops throwing money (not a scalable practice), they will be back on Steam in no time, with tarnished reputation.

Re: Epic Games is killing Linux support for games and software it acquired

#64

Earlier quoted context omitted.

Leaving money on the table is always a sound business decision.

Well when its pennies compared to what you have to invest you are not really leaving anything. Which is bigger, the OS X market or the Linux market. When we say Linux, certain ones or all of them? I understand where these companies are coming from. I would too love to have more games available to me on OS X but the simple fact is there are not enough customers to spend money to develop directly for it or even contrac…

My comment was aimed at artificially fragmenting the PC community with exclusives, not Linux in particular.

Re: Epic Games is killing Linux support for games and software it acquired

#65

note to self, avoid Epic titles

Since UT04, what good titles have they done anyway? They have a good engine, but their games have been terrible for a very long time.

They’re starting to acquire more titles now though, so a good chunk of Epic titles will have some quality to them than the ones they were producing themselves since the UT days.

Re: Epic Games is killing Linux support for games and software it acquired

#66
post #21

Nontechnical speculation: Just a power struggle with Valve. Mostly technical speculation: The horrible binary compatibility story of Linux userland. Socio-technical speculation because everything is now multiplayer: Less effective DRM on Linux means more cheaters ruining the game for others, in the worst case losing more players than Linux adds.

>Mostly technical speculation: The horrible binary compatibility story of Linux userland. This has been effectively solved by three different tools. Take your pick from: * Appimages * Snaps * Flatpaks Naturally they all have their own upsides and downsides, but if the only thing holding you back from shipping to linux is concerns about fiddling with shared libraries, just pick one at random and move on. I suggest app…

Very first AppImage I tried didn't work due to some font library. So nope.

I've built longer lasting pure linux binaries that use SDL with just gcc myself

Re: Epic Games is killing Linux support for games and software it acquired

#67
Relevant: https://twitter.com/TeddyEAC/status/1125665801493798912

> To clarify, Easy Anti-Cheat still provides native Linux support and will continue to do so. Earlier comments by a partner reflect ordinary day-to-day prioritization decisions on anti-cheat issues across all platforms and not any change in long-term priority for Linux.

Re: Epic Games is killing Linux support for games and software it acquired

#68
post #53
post #41

Earlier quoted context omitted.

I gather from your comment that it's been a while since you refreshed your knowledge of the current state of linux. Graphics card driver issues largely stopped being a problem about 4 years ago, with both major graphics card manufacturers committing to open source drivers. Packaging for multiple distributions is a problem that I would call "solved" for the past ~2 years, see my comment here: https://news.ycombinator.…

Maybe that is why AMD open source drivers still doesn't properly support my travel notebook APU. So where is the great hardware video decoding and the GL features fxgl was capable of?

Accelerated video support is in the amdgpu driver which supports va-api (and vdpau).

Re: Epic Games is killing Linux support for games and software it acquired

#69
post #53

Earlier quoted context omitted.

Maybe that is why AMD open source drivers still doesn't properly support my travel notebook APU. So where is the great hardware video decoding and the GL features fxgl was capable of?

Accelerated video support is in the amdgpu driver which supports va-api (and vdpau).

It doesn't support my AMD card, which was doing perfectly fine with fxgl, and DX11 on the Windows side.

Re: Epic Games is killing Linux support for games and software it acquired

#70
post #9

There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them. Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms). I really don't like Epic's change in behaviour…

Sony is in the same class for this. They removed the option for "Other OS" on the PS3, and they suffered dearly for it.

https://arstechnica.com/gaming/2016/10/you-can-now-claim-you...

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