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Epic Games is killing Linux support for games and software it acquired

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Re: Epic Games is killing Linux support for games and software it acquired

#4
post #3

I seem to recall Sony being sued in a class action for yanking linux support from the PS3 after it was released, and losing. I hope the same happens here.

AFAICT those Epic-acquired games will still be available on Steam if you purchased them there – though they might not get updates, fixes, etc.

Re: Epic Games is killing Linux support for games and software it acquired

#6
It makes me feel old to remember buying physical media that will still work today, 30 years later. My fictive grand kids will be able to play those games long after the worms have gnawed my bones.

Whereas my library of virtual assets will probably evaporate into ether before I'm even retired.

Re: Epic Games is killing Linux support for games and software it acquired

#8
> EGS will never have a Linux build

This feels like a strange thing since the Epic engine is available on Linux (I used it for dev just a couple of months ago).

I am not disputing the statement, the op makes a good case for atleast Tim being quite anti-Linux. I just feels really weird that the game store wouldn't ever get to a platform the engine is already on. It feels short sighted by Epic. Or I guess it just isn't worth the investment...

Re: Epic Games is killing Linux support for games and software it acquired

#9
There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them.

Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms).

I really don't like Epic's change in behaviour here - It's quite disheartening since when they used to release first party Linux builds of their products ('Unreal Tournament 2004', and the recently cancelled upcoming 'Unreal Tournament' had Linux client releases), and they were one of the few big name game dev houses to actively support Linux clients.

Re: Epic Games is killing Linux support for games and software it acquired

#10
post #9

There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them. Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms). I really don't like Epic's change in behaviour…

UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
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