note to self, avoid Epic titles
Epic Games is killing Linux support for games and software it acquired
31–40 of 115 posts
Re: Epic Games is killing Linux support for games and software it acquired
#32Earlier quoted context omitted.
The post you replied to is about hardware specs, not the size of the user base.
Which is filled with broken driver experiences, and a pleothora of distributions.
Re: Epic Games is killing Linux support for games and software it acquired
#33Earlier quoted context omitted.
1% of desktop market is counting pennies for AAA studios.
Not like this was ever any different. And yet, they used to support it then. They have just turned a corner as a company. With all the exclusivity deals, anti-competitive tactics, anti-consumer sentiment and nonsense that the Sweeney clown spews, they are really competing with EA for worst gaming-related company. (Their tech is still good, but so is EA’s; that’s not the problem.)
Other than Unreal (the game), there was hardly any big effort to support GNU/Linux from Epic side.
Re: Epic Games is killing Linux support for games and software it acquired
#34Earlier quoted context omitted.
Which is filled with broken driver experiences, and a pleothora of distributions.
It wouldn't be that hard to put a couple developers of each major distro around a table then have them decide that when the user installs say the gaming_mode package, a well defined and standardized set of kernel+libraries+devices gets installed/created along with a new Grub boot option should that conflict with current versions.
In case you missed it, that was the point of Steam Machines, and the respective distribution.
A mere 1% of Valve customers.
Re: Epic Games is killing Linux support for games and software it acquired
#35> EGS will never have a Linux build This feels like a strange thing since the Epic engine is available on Linux (I used it for dev just a couple of months ago). I am not disputing the statement, the op makes a good case for atleast Tim being quite anti-Linux. I just feels really weird that the game store wouldn't ever get to a platform the engine is already on. It feels short sighted by Epic. Or I guess it just isn't…
EGS itself is an Electron garbage. The whole reason to use Electron garbage is to build cross-platform crapware on the cheap.
Re: Epic Games is killing Linux support for games and software it acquired
#36There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them. Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms). I really don't like Epic's change in behaviour…
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
Re: Epic Games is killing Linux support for games and software it acquired
#37It makes me feel old to remember buying physical media that will still work today, 30 years later. My fictive grand kids will be able to play those games long after the worms have gnawed my bones. Whereas my library of virtual assets will probably evaporate into ether before I'm even retired.
> My fictive grand kids will be able to play those games long after the worms have gnawed my bones. I would love that you be right. And by far, I strongly prefer physical media. However, physical media is no guarantee either. - Sometimes, the pain is on purpose: some apps require an online activation, and the corresponding service, 30 years later, is not available anymore. - Sometimes, it's a lack of foresight from t…
How hard is it to set up windows 95 in a vm, basically an emulator?
Re: Epic Games is killing Linux support for games and software it acquired
#38> EGS will never have a Linux build This feels like a strange thing since the Epic engine is available on Linux (I used it for dev just a couple of months ago). I am not disputing the statement, the op makes a good case for atleast Tim being quite anti-Linux. I just feels really weird that the game store wouldn't ever get to a platform the engine is already on. It feels short sighted by Epic. Or I guess it just isn't…
EGS itself is an Electron garbage. The whole reason to use Electron garbage is to build cross-platform crapware on the cheap.
Re: Epic Games is killing Linux support for games and software it acquired
#39Re: Epic Games is killing Linux support for games and software it acquired
#40Nontechnical speculation: Just a power struggle with Valve. Mostly technical speculation: The horrible binary compatibility story of Linux userland. Socio-technical speculation because everything is now multiplayer: Less effective DRM on Linux means more cheaters ruining the game for others, in the worst case losing more players than Linux adds.
This has been effectively solved by three different tools. Take your pick from:
* Appimages
* Snaps
* Flatpaks
Naturally they all have their own upsides and downsides, but if the only thing holding you back from shipping to linux is concerns about fiddling with shared libraries, just pick one at random and move on. I suggest appimages as feeling closest to a fat binary without triggering various licence clauses, deliver it like it's an exe.