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Show HN: Messing with Telnet

jott.live

31–36 of 36 posts

Re: Show HN: Messing with Telnet

#31
post #14
post #10

Earlier quoted context omitted.

> tui-based MMO As in, a MUD [1]? There are still a few around. [1] https://en.wikipedia.org/wiki/MUD

There are several MUDs you can play from telnet or your browser on Grapevine. https://grapevine.haus/

Hey, I'm the developer behind Grapevine, thanks for the mention! If anyone is interested in how the Grapevine web client works, it's all open source and written in Elixir with the front end being React/Redux.

The main application: https://github.com/oestrich/grapevine

And the telnet connection pool node: https://github.com/oestrich/grapevine-telnet

Re: Show HN: Messing with Telnet

#34
post #28
post #4

It doesn't seem to work with PuTTY, maybe its telnet defaults aren't what the code expects.

What aspects are broken?

Upon connecting you get only a blank window. All input seems to be ignored. I can verify via packet capture that the keystrokes are being sent from the client to the server with one key per packet. The server doesn't seem to send much of anything after the initial negotiation. If you wait a while (several minutes) it eventually sends the

   arrows to move
   keys to change letter
   space to stamp
instructions. But even then the rest of the window is blank and input is still ignored.

Re: Show HN: Messing with Telnet

#35
post #11

unrelated but this reminded me of my favourite telnet server: towel.blinkenlights.nl

If you have ipv6 then it plays in colour and has some extra scenes :)

That statement was always a lie:

    Well, the IPv6 version is exactly the same as the IPv4 one.
    The difference is in the visitors...
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