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Show HN: Messing with Telnet

jott.live

11–20 of 36 posts

Re: Show HN: Messing with Telnet

#14
post #10
post #2

Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?

> tui-based MMO As in, a MUD [1]? There are still a few around. [1] https://en.wikipedia.org/wiki/MUD

There are several MUDs you can play from telnet or your browser on Grapevine.

https://grapevine.haus/

Re: Show HN: Messing with Telnet

#19
post #10
post #2

Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?

> tui-based MMO As in, a MUD [1]? There are still a few around. [1] https://en.wikipedia.org/wiki/MUD

A MUD is a text adventure - as in, requires lines of prose commands.

I believe a TUI MMO, in this sense, would be closer to a Roguelike or an action RPG, since it can process key presses directly without linebreaks.

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