Show HN: Messing with Telnet
jott.live
Show HN: Messing with Telnet
1–10 of 36 posts
Re: Show HN: Messing with Telnet
#2Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?
Re: Show HN: Messing with Telnet
#3Reminds me of SSHTron http://sshtron.zachlatta.com/
Re: Show HN: Messing with Telnet
#4It doesn't seem to work with PuTTY, maybe its telnet defaults aren't what the code expects.
Re: Show HN: Messing with Telnet
#5"Too many connections!"
Seems overloaded... show's what happens when you expose a simple server to Show HN!
Re: Show HN: Messing with Telnet
#6Works but it is very slow.
Re: Show HN: Messing with Telnet
#7Reminds me of SSHTron http://sshtron.zachlatta.com/
Thanks for the blast from the past :)
Re: Show HN: Messing with Telnet
#8Reminds me of SSHTron http://sshtron.zachlatta.com/
I'm getting "500 Internal Error"
Re: Show HN: Messing with Telnet
#9Reminds me of SSHTron http://sshtron.zachlatta.com/
See also:
telnet telnetsnake.de 2325
telnet milek7.plRe: Show HN: Messing with Telnet
#10Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?
> tui-based MMO
As in, a MUD [1]? There are still a few around.