Show HN: Messing with Telnet
11–20 of 36 posts
Re: Show HN: Messing with Telnet
#12Re: Show HN: Messing with Telnet
#13unrelated but this reminded me of my favourite telnet server: towel.blinkenlights.nl
Re: Show HN: Messing with Telnet
#14Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?
> tui-based MMO As in, a MUD [1]? There are still a few around. [1] https://en.wikipedia.org/wiki/MUD
Re: Show HN: Messing with Telnet
#15Re: Show HN: Messing with Telnet
#16Reminds me of SSHTron http://sshtron.zachlatta.com/
telnet towel.blinkenlights.nlRe: Show HN: Messing with Telnet
#17Since when does macOS not have telnet built in?
Re: Show HN: Messing with Telnet
#18Since when does macOS not have telnet built in?
Here some ideas to get it back, the most straighforward for home brewers being `brew install telnet` :
Re: Show HN: Messing with Telnet
#19Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?
> tui-based MMO As in, a MUD [1]? There are still a few around. [1] https://en.wikipedia.org/wiki/MUD
I believe a TUI MMO, in this sense, would be closer to a Roguelike or an action RPG, since it can process key presses directly without linebreaks.