Earlier quoted context omitted.
Wouldn't the incentives go the other way? I'd imagine Google wants people to get to sites that serve ads from Google so they can collect fees.
Ads don't affect SEO. It would allow websites to essentially pay for higher search results. There are tools that come with using ads that allow for insights into better SEO though - e.g. Adwords keyword planner.
Gwern's Law: Ads cost you a tenth of your users
241–250 of 323 posts
Re: Gwern's Law: Ads cost you a tenth of your users
#242Earlier quoted context omitted.
My understanding of the current consensus among researchers is that nearsightedness is usually caused by (a) not focusing on distant objects enough, and (b) not being outside often enough in very bright light. There’s no reason to believe that screens are inherently worse for vision than books, knitting, legos, or any other close work. Which is to say, any of these are only a problem to the extent they are crowding o…
I’m 24 man I ain’t even thinking about having kids; I’m just putting information out there. Tbf I spent nearly every waking moment of my childhood outside and I’m extremely near sighted. I can’t even see my laptop screen without my glasses.
Re: Gwern's Law: Ads cost you a tenth of your users
#243Re: Gwern's Law: Ads cost you a tenth of your users
#244I believe it. There are a lot of games that I downloaded from the app store and really liked initially. However, I noticed a pattern. At first, ads seemed to be optional (i.e double your gems by watching an ad!) However, after about 10 minutes of playing, I'd see an ad. No big deal. But then it got more and more aggressive. Pretty soon there was an ad after every single level, (plus the bonus ad if you want to double…
One of my favorite mobile games (an old Popcap title) used to have a version which cost ~$10 and was just a no-frills port of the original. No ads, no permissions beyond file storage, no issues working offline. But you can't buy that anymore; now the only option is a 'free' version which has ads that you cannot pay away. Fortunately I can still download the old version from the app store; now it is called 'zzSUNSET '…
It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are.
Re: Gwern's Law: Ads cost you a tenth of your users
#245Earlier quoted context omitted.
It's similar to how prostitution seems more ethical than telemarketing - one involves voluntary exchange of value between two willing consenting parties, the other involves harassing people and, frequently, trying to scam them.
Organized crime has been really successful in spreading the "two willing consenting parties" myth. Trust me - there is only ever one willing consenting party. No woman on earth wants to @%$! a constant parade of scumbags.
Re: Gwern's Law: Ads cost you a tenth of your users
#246Earlier quoted context omitted.
My understanding is that the people working in that industry prefer to call it "sex work." "Prostitute" has negative historical connotations. For example, we will say that Mitch McConnell has prostituted himself to billionaires, but we would never call him a sex worker. /ducks
"Sex worker" is a broader term than "prostitute". The former covers most every commercial activity whose objective is orgasm, the latter covers only those whose normal job is orgasm via insertion (although they may do it by other means at a client's request.)
Re: Gwern's Law: Ads cost you a tenth of your users
#247I don't have the data anymore, but based on my memory of the time, I don't think reddit saw any difference in traffic when we launched ads (which was more than 10 years ago). That's not to say that it wouldn't change now, but just throwing out there that it didn't make a difference then.
Re: Gwern's Law: Ads cost you a tenth of your users
#248Earlier quoted context omitted.
I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]: >Among the AAP recommendations: >For children younger than 18 months, avoid use of screen media other than video-chatting. Parents…
I appreciate the concern. I'm not going to get into a debate about this, nor do I sense you are trying for one. But my toddler is wildly ahead of his peers in almost every measure (edit: wow this sounds pretentious. Not sure what to say. He spells and assembles words he sees around the house. He just turned 2), so I'll give the facts I observe more weight than the massively simplified single sentence prescription tha…
Re: Gwern's Law: Ads cost you a tenth of your users
#249More detailed discussion of the 4 other datapoints: https://www.gwern.net/Ads#replication (I added McCoy et al 2007 just last night, so now it's 5 total: me, Pandora, Mozilla, LinkedIn, and McCoy et al 2007.)
It also lines up pretty well with the fact that a lot of early stage SV-style startups don't monetize before they have a lot of users. You don't want to lose 10% in the early stages of exponential growth. 10% less users later on would not be a big deal however.
Re: Gwern's Law: Ads cost you a tenth of your users
#250Earlier quoted context omitted.
All this feedback is great. I'm working on a little competitive multiplayer game for Android (and soon iOS) as a side project. I was thinking about showing ads after every other match w/ the option to pay out and now I think I'll only show them past a certain rank, or just put up a pay wall.
Keep in mind that the HN crowd is not always reflective of the broader population. There is a reason apps show adds they way they do - it's very effective in making a lot of $$.