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Gwern's Law: Ads cost you a tenth of your users

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Re: Gwern's Law: Ads cost you a tenth of your users

#141

Earlier quoted context omitted.

This is not ethical.. but here is a work-around. On Android devices, install the (free-and no ads) 'NoRoot Firewall'. Then it takes some minutes to get used to it, but you ONLY 'Allow' connections that the game needs to operate (e.g. everything that goes to port 443 is an indicator, or everything to/from Akamai, AWS, Azure, Cloudfront), and 'Block' everything that goes to port 80 (which usually is AdJust, doubleclick…

There's nothing ethical about the way advertising invades every part of society, every corner of your home, and every available minute of human attention. Blocking ads is eminently moral, because the only way to stop their encroach is to punish their purchase by blocking them.

The advertising industry is a massive moral failure, right under annually throwing 8 billion baby chickens into a blender seconds after they're born so that our meals taste marginally better. It turns out you can commit all kinds of atrocities on a mass scale, and nobody cares so long as it's socially normalized. In another time we're gassing Jews.

Re: Gwern's Law: Ads cost you a tenth of your users

#142
post #133

Earlier quoted context omitted.

This is not ethical.. but here is a work-around. On Android devices, install the (free-and no ads) 'NoRoot Firewall'. Then it takes some minutes to get used to it, but you ONLY 'Allow' connections that the game needs to operate (e.g. everything that goes to port 443 is an indicator, or everything to/from Akamai, AWS, Azure, Cloudfront), and 'Block' everything that goes to port 80 (which usually is AdJust, doubleclick…

Not unethical in the least. I don't play many phone games but DNS66 has completely removed every ad from my phone with no hassle (no root required), assuming it reliably works on games it sound simpler than having to approve individual requests.

It is absolutely unethical. If you don’t want ads, don’t install a game with ads. No one is requiring you to play the specific games that have ads. Choose from the many games that don’t have ads.

Re: Gwern's Law: Ads cost you a tenth of your users

#143
post #32

I believe it. There are a lot of games that I downloaded from the app store and really liked initially. However, I noticed a pattern. At first, ads seemed to be optional (i.e double your gems by watching an ad!) However, after about 10 minutes of playing, I'd see an ad. No big deal. But then it got more and more aggressive. Pretty soon there was an ad after every single level, (plus the bonus ad if you want to double…

A lot of games don't need an internet connection to play, my kids know to turn on airplane mode to disable ads.

Re: Gwern's Law: Ads cost you a tenth of your users

#144
I tried to get my young son into original Angry Birds, thinking it would be a nice simple physics lesson for him, but it has become absolutely unnavigateable for his age level. So many pop up special offers for magic birds to solve the level, cut scene product placement, and other in game purchases, that I can't trust those games to not get him lost in a maze of advertising bullcrap.

I paid for this game, a kids game I thought, why can't I just enjoy it with my son?

Re: Gwern's Law: Ads cost you a tenth of your users

#145
I don't have the data anymore, but based on my memory of the time, I don't think reddit saw any difference in traffic when we launched ads (which was more than 10 years ago).

That's not to say that it wouldn't change now, but just throwing out there that it didn't make a difference then.

Re: Gwern's Law: Ads cost you a tenth of your users

#146

Earlier quoted context omitted.

It also lines up pretty well with the fact that a lot of early stage SV-style startups don't monetize before they have a lot of users. You don't want to lose 10% in the early stages of exponential growth. 10% less users later on would not be a big deal however.

I'd assume that the 10% later on is a relatively larger dollar amount in revenue, no?

Assuming that advertising is going to be a primary source of revenue, than you aren't going to have much revenue to lose before you start advertising.

The idea is that companies don't advertise at first to take advantage of the exponential growth and user retention when they start getting hot, and once they have market share they start to target profit rather than growth.

Re: Gwern's Law: Ads cost you a tenth of your users

#147

Earlier quoted context omitted.

One of my favorite mobile games (an old Popcap title) used to have a version which cost ~$10 and was just a no-frills port of the original. No ads, no permissions beyond file storage, no issues working offline. But you can't buy that anymore; now the only option is a 'free' version which has ads that you cannot pay away. Fortunately I can still download the old version from the app store; now it is called 'zzSUNSET '…

I think my conscience would be more satisfied working in porn than mobile gaming.

It's similar to how prostitution seems more ethical than telemarketing - one involves voluntary exchange of value between two willing consenting parties, the other involves harassing people and, frequently, trying to scam them.

Re: Gwern's Law: Ads cost you a tenth of your users

#148

Earlier quoted context omitted.

My toddler learned at about 20 months how to skip YouTube ads. It's unbelievable. I watched him evolve as he would mash the "skip ad in 5..." Countdown to waiting until it was done to skip. He also learned through trial and error not to accidentally tap on the ads.

I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]: >Among the AAP recommendations: >For children younger than 18 months, avoid use of screen media other than video-chatting. Parents…

I appreciate the concern. I'm not going to get into a debate about this, nor do I sense you are trying for one. But my toddler is wildly ahead of his peers in almost every measure (edit: wow this sounds pretentious. Not sure what to say. He spells and assembles words he sees around the house. He just turned 2), so I'll give the facts I observe more weight than the massively simplified single sentence prescription that the U.S. medical system likes to give on things.

Heck I bet shipping your child off to daycare every day hinders them more than 90 minutes of tablet time. Particularly in a household of two full time stay at home parents and every conceivable monetary and educational advantage they could want for. But I doubt the AAP goes telling everyone that they're doing it wrong if they pay others to raise their kids each day.

Sorry... I'm ranting. I just don't like highly distilled parental advice from organizations. One size fits all culture we have here in the west, I think, is very harmful.

Re: Gwern's Law: Ads cost you a tenth of your users

#149

I tried to get my young son into original Angry Birds, thinking it would be a nice simple physics lesson for him, but it has become absolutely unnavigateable for his age level. So many pop up special offers for magic birds to solve the level, cut scene product placement, and other in game purchases, that I can't trust those games to not get him lost in a maze of advertising bullcrap. I paid for this game, a kids game…

Basically, everyone that makes games now knows how insanely lucrative it can be. I am not sure if this is caused by sales/marketing/executives but games now can generate massive cash.

Many games now offer micro-transactions, casino style loot crates where you can open them by buying keys to have a chance of wining something. Even I bought a few things in games. However, many others young or old drop massive amount of cash on some games. My uncle drops thousands of dollar in world of tanks(or whatever it is called) to have the best tank. Plus, those game can create gambling addiction in kids, I think it is quite sad.

Re: Gwern's Law: Ads cost you a tenth of your users

#150

Earlier quoted context omitted.

My toddler learned at about 20 months how to skip YouTube ads. It's unbelievable. I watched him evolve as he would mash the "skip ad in 5..." Countdown to waiting until it was done to skip. He also learned through trial and error not to accidentally tap on the ads.

I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]: >Among the AAP recommendations: >For children younger than 18 months, avoid use of screen media other than video-chatting. Parents…

Another reason to limit screen time for kids is to prevent developing nearsightedness. Although this is just anecdata, I was talking to my optometrist at my last appointment and he told me he's seen far more kids coming in with myopia than ever in his 30 years of practicing and he attributes it to kids spending too much time on phones and tablets.

edit: Here's an article from nature which compiles some research on the topic. https://www.nature.com/news/the-myopia-boom-1.17120

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