Earlier quoted context omitted.
This is not ethical.. but here is a work-around. On Android devices, install the (free-and no ads) 'NoRoot Firewall'. Then it takes some minutes to get used to it, but you ONLY 'Allow' connections that the game needs to operate (e.g. everything that goes to port 443 is an indicator, or everything to/from Akamai, AWS, Azure, Cloudfront), and 'Block' everything that goes to port 80 (which usually is AdJust, doubleclick…
There's nothing ethical about the way advertising invades every part of society, every corner of your home, and every available minute of human attention. Blocking ads is eminently moral, because the only way to stop their encroach is to punish their purchase by blocking them.
Gwern's Law: Ads cost you a tenth of your users
141–150 of 323 posts
Re: Gwern's Law: Ads cost you a tenth of your users
#142Earlier quoted context omitted.
This is not ethical.. but here is a work-around. On Android devices, install the (free-and no ads) 'NoRoot Firewall'. Then it takes some minutes to get used to it, but you ONLY 'Allow' connections that the game needs to operate (e.g. everything that goes to port 443 is an indicator, or everything to/from Akamai, AWS, Azure, Cloudfront), and 'Block' everything that goes to port 80 (which usually is AdJust, doubleclick…
Not unethical in the least. I don't play many phone games but DNS66 has completely removed every ad from my phone with no hassle (no root required), assuming it reliably works on games it sound simpler than having to approve individual requests.
Re: Gwern's Law: Ads cost you a tenth of your users
#143I believe it. There are a lot of games that I downloaded from the app store and really liked initially. However, I noticed a pattern. At first, ads seemed to be optional (i.e double your gems by watching an ad!) However, after about 10 minutes of playing, I'd see an ad. No big deal. But then it got more and more aggressive. Pretty soon there was an ad after every single level, (plus the bonus ad if you want to double…
Re: Gwern's Law: Ads cost you a tenth of your users
#144I paid for this game, a kids game I thought, why can't I just enjoy it with my son?
Re: Gwern's Law: Ads cost you a tenth of your users
#145That's not to say that it wouldn't change now, but just throwing out there that it didn't make a difference then.
Re: Gwern's Law: Ads cost you a tenth of your users
#146Earlier quoted context omitted.
It also lines up pretty well with the fact that a lot of early stage SV-style startups don't monetize before they have a lot of users. You don't want to lose 10% in the early stages of exponential growth. 10% less users later on would not be a big deal however.
I'd assume that the 10% later on is a relatively larger dollar amount in revenue, no?
The idea is that companies don't advertise at first to take advantage of the exponential growth and user retention when they start getting hot, and once they have market share they start to target profit rather than growth.
Re: Gwern's Law: Ads cost you a tenth of your users
#147Earlier quoted context omitted.
One of my favorite mobile games (an old Popcap title) used to have a version which cost ~$10 and was just a no-frills port of the original. No ads, no permissions beyond file storage, no issues working offline. But you can't buy that anymore; now the only option is a 'free' version which has ads that you cannot pay away. Fortunately I can still download the old version from the app store; now it is called 'zzSUNSET '…
I think my conscience would be more satisfied working in porn than mobile gaming.
Re: Gwern's Law: Ads cost you a tenth of your users
#148Earlier quoted context omitted.
My toddler learned at about 20 months how to skip YouTube ads. It's unbelievable. I watched him evolve as he would mash the "skip ad in 5..." Countdown to waiting until it was done to skip. He also learned through trial and error not to accidentally tap on the ads.
I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]: >Among the AAP recommendations: >For children younger than 18 months, avoid use of screen media other than video-chatting. Parents…
Heck I bet shipping your child off to daycare every day hinders them more than 90 minutes of tablet time. Particularly in a household of two full time stay at home parents and every conceivable monetary and educational advantage they could want for. But I doubt the AAP goes telling everyone that they're doing it wrong if they pay others to raise their kids each day.
Sorry... I'm ranting. I just don't like highly distilled parental advice from organizations. One size fits all culture we have here in the west, I think, is very harmful.
Re: Gwern's Law: Ads cost you a tenth of your users
#149I tried to get my young son into original Angry Birds, thinking it would be a nice simple physics lesson for him, but it has become absolutely unnavigateable for his age level. So many pop up special offers for magic birds to solve the level, cut scene product placement, and other in game purchases, that I can't trust those games to not get him lost in a maze of advertising bullcrap. I paid for this game, a kids game…
Many games now offer micro-transactions, casino style loot crates where you can open them by buying keys to have a chance of wining something. Even I bought a few things in games. However, many others young or old drop massive amount of cash on some games. My uncle drops thousands of dollar in world of tanks(or whatever it is called) to have the best tank. Plus, those game can create gambling addiction in kids, I think it is quite sad.
Re: Gwern's Law: Ads cost you a tenth of your users
#150Earlier quoted context omitted.
My toddler learned at about 20 months how to skip YouTube ads. It's unbelievable. I watched him evolve as he would mash the "skip ad in 5..." Countdown to waiting until it was done to skip. He also learned through trial and error not to accidentally tap on the ads.
I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]: >Among the AAP recommendations: >For children younger than 18 months, avoid use of screen media other than video-chatting. Parents…
edit: Here's an article from nature which compiles some research on the topic. https://www.nature.com/news/the-myopia-boom-1.17120