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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#372
post #85
post #52

I feel the system wide dark mode is the next step from Night Shift mode to acknowledge or encourage people to work more toward late night/evenings. Eye fatigue has been one of the reason my body reminds me to go to sleep, now I can maybe deal with some more emails before I head to bed.

Night Shift (and perhaps Dark Mode as well) work to decrease the amount of light towards the blue end of the spectrum as in the evening to mimic the natural spectrum shift and help people sleep, rather than mimic bright mid-day light. It's not to reduce eye fatigue and get people to work more: it's to help them relax and sleep better at night. Here's an article that discusses it in a bit more depth. http://www.busine…

There is a growing body of evidence that cumulative lifetime exposure to blue wavelength light increases the risk of AMD. (Age-related Macular Degeneration, which can lead to blindness).

http://macularhope.org/the-macular-degeneration-epidemic/

Re: Apple introduces macOS Mojave

#373

Earlier quoted context omitted.

> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.

What’s the text version of a birthday cake? More challenging: what’s the text version of a singing, eye-rolling T-Rex? It’s fine to not care about emoji, but you can’t logically dismiss them as prettier smilies.

> What’s the text version of a birthday cake?

"Happy birthday!"

> More challenging: what’s the text version of a singing, eye-rolling T-Rex?

Ok, you got me there, because I have no idea what concept is even meant to be communicated by such an absurd thing.

Re: Apple introduces macOS Mojave

#374
post #291

Earlier quoted context omitted.

> DEPRECATING OpenGL Wow, does this mean Maya, Houdini, and basically every 3D package out there will no longer run on macOS? If so that seriously sucks for 3D pros.

No, because contrary to HN beliefs about 3D APIs, in the real world most business already added Metal backends to their rendering engines.

Exactly. Not sure why everyone thinks their favorite Mac apps are using OpenGL anyway. They probably moved to Metal a long time ago — it is much better.

Re: Apple introduces macOS Mojave

#375
post #159

Earlier quoted context omitted.

They don't really convey ideas, they convey emotions and reactions. It pretty much solves the "tone is hard to convey over text problem."

How did they do that beyond `:)` or `xD` or `-.-` does?

I feel like you and others are being purposefully obtuse, to some degree.

Can you seriously not distinguish between the tiny selection and low res quality of text faces, and the wide variety of highly specific and detailed set of reactions now available to us? There's only so much you can do with text before you have to be extremely creative (a level of effort excessive for quick casual conversations) or rely on the other party being familiar with your specific vocabulary of text-faces.

Re: Apple introduces macOS Mojave

#376
post #86

Earlier quoted context omitted.

On stage Craig answers the question “will macOS and iOS merge” with a big NO, at least for as long as the guy is still with Apple.

>at least for as long as the guy is still with Apple. This is nothing new. They've said things on stage that they've literally reversed on a year later.

Aside from Steve Jobs surprising the Facetime team with his open source announcement (and honestly, any Steve Jobs claims in general), what are you referring to?

Re: Apple introduces macOS Mojave

#377

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

It's amazing that so many bright minds are wasting time on *oji.

Still beats them wasting their time trying to manipulate minds with either ads or freemium games.

Re: Apple introduces macOS Mojave

#378

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

Personal experience, emojis largely enrich my chats with friends and family. That’s one of the reasons I prefer WeChat over WhatsApp. In fact, WeChat even created platform to invite artists to create more emojis for the app.

Re: Apple introduces macOS Mojave

#379

Earlier quoted context omitted.

How exactly did it not work well? Windows is THE gaming platform for PC.

It kept a lot of commercial software off the Windows platform and left it on Workstations like SGI and DEC had. The movie houses that were rendering movies were using OpenGL on their renderfarms and its lack of availability on Windows kept windows off those desktops. The key being that if you've got a technology that works on both server farms for production and workstations for development, you support that so that…

OpenGL is a real-time graphics API, not an offline render system used by renderfarms. I have never heard of movies or special effects rendered in OpenGL. The first major renderer was Renderman, the only game in town for years, and it has nothing to do with OpenGL.

Re: Apple introduces macOS Mojave

#380
post #324

Earlier quoted context omitted.

And OpenCL too. This is terrible. I was thinking about adding GPU support to a numerical simulator I am working on, and I was planning to have nice cross-platform support with OpenCL. Whelp, that's no longer the case. My code is in C++, and I refuse to use proprietary, vendor-locked, Objective-C-only Metal. If people want GPU support, they'll just have to use Linux, which doesn't artificially constrain you with corpo…

Somehow this is directly related to the failure of desktop Linux. The only successful variants of it, actually do constrain devs with either Web or Java corporate frameworks, with a very tiny subset of native code allowed to take part into the whole game.

Yes, because GPU computing is mac/windows primarily, and in these cases, primarily for games?
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