WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.
It's amazing that so many bright minds are wasting time on *oji.
Apple introduces macOS Mojave
151–160 of 665 posts
Re: Apple introduces macOS Mojave
#152Re: Apple introduces macOS Mojave
#153Earlier quoted context omitted.
OpenGL is deprecated in 10.14 > Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.
I guess it's time for some developers to deprecate macOS as legacy now too :)
Edit: There's also MoltenGL, so they could run OpenGL applications with Metal.
Re: Apple introduces macOS Mojave
#154Earlier quoted context omitted.
You mean other than continually improving Metal and working with Unity to get the latest Metal stuff supported properly?
Yes, I mean other than that they are doing nothing. Vulkan and OpenGL are shunned by Apple and developers won't even port over games that should run on macos (i.e. any game using the unreal engine -- pubg for example).
Re: Apple introduces macOS Mojave
#155I'm continually amazed at how much Apple hypes up the most pointless, useless, basic things. This is a new version of a major operating system, and we get... the desktop organized by filetype. A built-in stock application. How is an App Store update considered part of an OS update?
The other thing that was glossed over was Panic's Transmit and BBEdit coming to the App Store (both currently not available there). Panic wrote on their blog last year about problems they had trying to sell their app on the App Store and pulling it. Looks like Apple is working with developers to help them with things like demos, trial periods and such.
Re: Apple introduces macOS Mojave
#156Earlier quoted context omitted.
Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.
> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.
Re: Apple introduces macOS Mojave
#157Earlier quoted context omitted.
I guess it's time for some developers to deprecate macOS as legacy now too :)
Or they could just use Metal 2, or Vulkan via MoltenVK Edit: There's also MoltenGL, so they could run OpenGL applications with Metal.
MoltenGL isn't FOSS so projects like Wine can't use it for instance.
Re: Apple introduces macOS Mojave
#158But... where are the new macs?
It also means the MacBooks will likely be shipping with a new keyboard, Coffee Lake and we will see 6 core/32GB variant for the 15inch.
Re: Apple introduces macOS Mojave
#159Earlier quoted context omitted.
Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.
> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.
Re: Apple introduces macOS Mojave
#160Earlier quoted context omitted.
They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.
Not sure what you mean, I can download battle.net on MacOS and play every game on there, although admittedly I haven't tested them all. SC2 runs pretty flawlessly too. There are some games not available for MacOS but they seem to be less and less common. Almost everything now is cross platform, in part thanks to Unity making cross-platform games easy.
Most if not all of the Blizz games render using OpenGL. Heroes of the Storm used to have some experimental options to use Metal or OpenGL 4.1, however Blizzard got rid of them at some point. They seems to not be satisfied with Apple's drivers