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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#151

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

It's amazing that so many bright minds are wasting time on *oji.

Your glob matches moji, which just means "letters". So many bright minds wasted at colleges of Letters and Science, eh?

Re: Apple introduces macOS Mojave

#153
post #130
post #67

Earlier quoted context omitted.

OpenGL is deprecated in 10.14 > Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.

I guess it's time for some developers to deprecate macOS as legacy now too :)

Or they could just use Metal 2, or Vulkan via MoltenVK

Edit: There's also MoltenGL, so they could run OpenGL applications with Metal.

Re: Apple introduces macOS Mojave

#154
post #114

Earlier quoted context omitted.

You mean other than continually improving Metal and working with Unity to get the latest Metal stuff supported properly?

Yes, I mean other than that they are doing nothing. Vulkan and OpenGL are shunned by Apple and developers won't even port over games that should run on macos (i.e. any game using the unreal engine -- pubg for example).

Unreal Engine supports Metal - they even did a demo on stage a few years back.

https://www.youtube.com/watch?v=Br7qVnzxzv8

Re: Apple introduces macOS Mojave

#155
post #65
post #6

I'm continually amazed at how much Apple hypes up the most pointless, useless, basic things. This is a new version of a major operating system, and we get... the desktop organized by filetype. A built-in stock application. How is an App Store update considered part of an OS update?

The other thing that was glossed over was Panic's Transmit and BBEdit coming to the App Store (both currently not available there). Panic wrote on their blog last year about problems they had trying to sell their app on the App Store and pulling it. Looks like Apple is working with developers to help them with things like demos, trial periods and such.

In response to the plug from Apple on stage, Cabel from Panic tweeted "...More on Transmit and the Mac App Store later!..."

https://twitter.com/panic/status/1003713594154835968

Re: Apple introduces macOS Mojave

#156
post #97

Earlier quoted context omitted.

Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.

> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.

If you haven't seen how emojis are used in the wild to enhance communication, it's probably not for you.

Re: Apple introduces macOS Mojave

#157
post #153
post #130

Earlier quoted context omitted.

I guess it's time for some developers to deprecate macOS as legacy now too :)

Or they could just use Metal 2, or Vulkan via MoltenVK Edit: There's also MoltenGL, so they could run OpenGL applications with Metal.

I'm just being snarky about it. Sure, you can use MoltenVK to work around this for Vulkan, but Apple are lock-in jerks here not to support OpenGL to begin with and call it "legacy" when they don't offer Vulkan support either.

MoltenGL isn't FOSS so projects like Wine can't use it for instance.

Re: Apple introduces macOS Mojave

#159
post #97

Earlier quoted context omitted.

Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.

> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.

They don't really convey ideas, they convey emotions and reactions. It pretty much solves the "tone is hard to convey over text problem."

Re: Apple introduces macOS Mojave

#160
post #10

Earlier quoted context omitted.

They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.

Not sure what you mean, I can download battle.net on MacOS and play every game on there, although admittedly I haven't tested them all. SC2 runs pretty flawlessly too. There are some games not available for MacOS but they seem to be less and less common. Almost everything now is cross platform, in part thanks to Unity making cross-platform games easy.

The launcher can be tricked to download Overwatch but it's not playable. Due to shoddy OpenGL support the shift lately actually seems to be away from cross platform games, especially from companies that use their own engine.

Most if not all of the Blizz games render using OpenGL. Heroes of the Storm used to have some experimental options to use Metal or OpenGL 4.1, however Blizzard got rid of them at some point. They seems to not be satisfied with Apple's drivers

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