Still no window border. I often clicked wrong window when multiple windows stacked together.
Apple introduces macOS Mojave
61–70 of 665 posts
Re: Apple introduces macOS Mojave
#62Earlier quoted context omitted.
They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.
Not sure what you mean, I can download battle.net on MacOS and play every game on there, although admittedly I haven't tested them all. SC2 runs pretty flawlessly too. There are some games not available for MacOS but they seem to be less and less common. Almost everything now is cross platform, in part thanks to Unity making cross-platform games easy.
Re: Apple introduces macOS Mojave
#63OMG!!! But Dark mode!!! It's like, so, so cool ... I can't believe I can be allowed to change the colours of the desktop after years of Jony Ive dictating/advising what my desktop should look like.
EDIT: Sorry, I didn't even read TFA. Wonder what they're talking about then.
Re: Apple introduces macOS Mojave
#64WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.
Re: Apple introduces macOS Mojave
#65I'm continually amazed at how much Apple hypes up the most pointless, useless, basic things. This is a new version of a major operating system, and we get... the desktop organized by filetype. A built-in stock application. How is an App Store update considered part of an OS update?
Re: Apple introduces macOS Mojave
#66I'm continually amazed at how much Apple hypes up the most pointless, useless, basic things. This is a new version of a major operating system, and we get... the desktop organized by filetype. A built-in stock application. How is an App Store update considered part of an OS update?
To be fair, New, Stocks, and Voice Memos are really there as the first public tests of UIKit’s Mac port. And desktop icons might not be a huge deal, but I’m glad to see Apple acknowledging that they’re useful and continuing to improve it, in contrast with major Linux distros removing files from the desktop entirely. For the Mac App Store, developers have been complaining about how subpar, useless, and stagnant it’s b…
Re: Apple introduces macOS Mojave
#67So, did they at last add support for Vulkan and OpenGL 4.6 in the system and Ogg/Opus in Safari?
> Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.
Re: Apple introduces macOS Mojave
#68I feel the system wide dark mode is the next step from Night Shift mode to acknowledge or encourage people to work more toward late night/evenings. Eye fatigue has been one of the reason my body reminds me to go to sleep, now I can maybe deal with some more emails before I head to bed.
Re: Apple introduces macOS Mojave
#69Re: Apple introduces macOS Mojave
#70Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…