Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
> DEPRECATING OpenGL Wow, does this mean Maya, Houdini, and basically every 3D package out there will no longer run on macOS? If so that seriously sucks for 3D pros.
Apple introduces macOS Mojave
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Re: Apple introduces macOS Mojave
#292Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
Good riddance. OpenGL has been an awful API for many years now. The drivers are way too complicated, and applications don’t have enough control to deliver smooth performance. All OpenGL does now is let you kind of mediocrily put things on the screen.
How ugly would the JAI code to need to be to interface with this?
I wish they had a simple Metal C API, but their new API comes with a bunch of Objective-C baggage.
Re: Apple introduces macOS Mojave
#293Earlier quoted context omitted.
I would be a lot more okay with this if Apple supported Vulkan, the more portable comparable API, rather than just the macOS/iOS-only Metal. I also wonder what means for WebGL and its future. Right now, WebGL works in browsers on macOS, Linux, Windows, iOS, Android, which is incredible. There is no equivalent. Sure, Apple has started working on WebGPU, but that’s not yet ready nor is it guaranteed to gain Linux, Wind…
Agreed it would be nice if there were official Apple support, but FYI there's a project called MoltenVK that implements the Vulkan API on top of Metal: https://arstechnica.com/gadgets/2018/02/vulkan-is-coming-to-...
https://twitter.com/Plagman2/status/1002324195135520768
https://www.phoronix.com/scan.php?page=news_item&px=Dota-2-I...
So that's pretty promising!
Re: Apple introduces macOS Mojave
#294Earlier quoted context omitted.
WWDC 2009: 13" MacBook Pro and iPhone 3GS announced WWDC 2010: iPhone 4 announced WWDC 2012: Retina MacBook Pro announced WWDC 2013: new Mac Pro, Time Capsule, AirPort Extreme, and MacBook Air announced WWDC 2017: iMac, MacBook and MacBook Pro, iMac Pro, 10.5" iPad Pro and HomePod announced
So in the last 9 years, 5 have had major hardware announcements? Hardly seems like a trend.
Re: Apple introduces macOS Mojave
#295Earlier quoted context omitted.
Good riddance. OpenGL has been an awful API for many years now. The drivers are way too complicated, and applications don’t have enough control to deliver smooth performance. All OpenGL does now is let you kind of mediocrily put things on the screen.
It would be a good riddance IF there was another universal API (Vulkan) and they would adopt it in substitution. The fact they want to force game developers to use instead Metal is... ridiculous, especially considering the extremely low macos marketshare, particularly outside US.
Re: Apple introduces macOS Mojave
#296Re: Apple introduces macOS Mojave
#297Re: Apple introduces macOS Mojave
#298I would love it if the dark mode setting were passed in browser headers to sites I visit so they could send a dark style sheet for their sites.
Re: Apple introduces macOS Mojave
#299Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
> Wow, they are DEPRECATING OpenGL from both macOS and iOS How does this effect Qt iOS applications?
Re: Apple introduces macOS Mojave
#300Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
> DEPRECATING OpenGL Wow, does this mean Maya, Houdini, and basically every 3D package out there will no longer run on macOS? If so that seriously sucks for 3D pros.