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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#211
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

What's the consensus on Metal? How does it compare to OpenGL?

Metal is a lower-level API, somewhat similar to Vulkan or Direct3D 12. OpenGL supports driver extensions that can be used to reduce overhead in a similar manner to Metal, but this is largely a moot point when it comes to OpenGL on macOS, as many such extensions are simply not available.

Re: Apple introduces macOS Mojave

#212
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

What does that mean for games like League of Legends running on OpenGL? (https://engineering.riotgames.com/news/trip-down-lol-graphic...)

Re: Apple introduces macOS Mojave

#213
post #97

Earlier quoted context omitted.

Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.

How is an emoji a whole new way to communicate? EDIT: I meant this as a genuine question, not as a "how could you possibly think this" response.

"Whole new way" is a bit hyperbolic, but an emoji definitely brings layers of meaning that are normally only feasible in in-person conversation into the written realm. It would be pretty hard to express the sentiment the ¯\_(ツ)_/¯ emoji can, and even if you put the effort into writing it, you'd lose the immediacy.

It's also interesting how they work as reactions. If you hit "like" on something, for instance, you don't have to explain why you approve or add your own commentary, you just indicate your approval. And if you write a comment on a thread, there's a certain expectation that it contain an original thought or that it demands a response. So reactions manage to avoid a lot of inane filler.

For a good illustration, watch a thread on Facebook where they say "type AMEN if you agree!" and you get a thousand people tediously writing it out. If there were just a little prayer emoji and a counter, you get closer to their actual intent, since that's literally what "amen" means.

Re: Apple introduces macOS Mojave

#214

Earlier quoted context omitted.

Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.

How exactly did it not work well? Windows is THE gaming platform for PC.

That's like saying roads are THE travel surface for cars.

Re: Apple introduces macOS Mojave

#215
post #52

I feel the system wide dark mode is the next step from Night Shift mode to acknowledge or encourage people to work more toward late night/evenings. Eye fatigue has been one of the reason my body reminds me to go to sleep, now I can maybe deal with some more emails before I head to bed.

[deleted]

Re: Apple introduces macOS Mojave

#216
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

OpenGL is a pain in the ass to use, Metal does what OpenGL does so much better, and with the Vulkan Metal wrapper you can still write cross-platform apps/libs. So nothing of value was lost.

Re: Apple introduces macOS Mojave

#217
post #42
post #6

I'm continually amazed at how much Apple hypes up the most pointless, useless, basic things. This is a new version of a major operating system, and we get... the desktop organized by filetype. A built-in stock application. How is an App Store update considered part of an OS update?

I find it amusing, my friends and I continuously joke Apple-style hype pitches for mundane things like airline safety videos. But otherwise, it's pretty cringy not only seeing them demo the new animoji stuff as well as people frantically clapping.

>it's pretty cringy not only seeing them demo the new animoji stuff as well as people frantically clapping.

Because you don't see the vision that the developers in that room do. You're thinking about yourself. You're not thinking about Apple expanding its user base and making more customers available for its developers and their companies.

There was a lot of love in the keynote if you're a company looking at the bigger picture. If you're just a dev pounding on a keyboard, I can understand being less than impressed.

Re: Apple introduces macOS Mojave

#218
post #85
post #52

I feel the system wide dark mode is the next step from Night Shift mode to acknowledge or encourage people to work more toward late night/evenings. Eye fatigue has been one of the reason my body reminds me to go to sleep, now I can maybe deal with some more emails before I head to bed.

Night Shift (and perhaps Dark Mode as well) work to decrease the amount of light towards the blue end of the spectrum as in the evening to mimic the natural spectrum shift and help people sleep, rather than mimic bright mid-day light. It's not to reduce eye fatigue and get people to work more: it's to help them relax and sleep better at night. Here's an article that discusses it in a bit more depth. http://www.busine…

No ones forcing you to use it.

Re: Apple introduces macOS Mojave

#219
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

Good riddance. OpenGL has been an awful API for many years now. The drivers are way too complicated, and applications don’t have enough control to deliver smooth performance. All OpenGL does now is let you kind of mediocrily put things on the screen.

Re: Apple introduces macOS Mojave

#220
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.

Apple isn't a large gaming platform and they aren't used as server farms.

So I can't imagine this is going to hurt at all.

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