Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
who cares? intellectual property law in the united states is irrational and immoral. i strongly support evading the law or fully exploiting gray areas / unenforced copyrights.
OpenSC2K – An Open Source Remake of SimCity 2000
71–80 of 130 posts
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#72Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
Personally I pretty much just ignore copyright. I don't have a bootleg factory, but at the same time I am not concerned about downloading a file like this
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#73Earlier quoted context omitted.
It can get dicey if you end up copying actual machine code, even if you translate it in to something higher level. One way round this is clean room design: https://en.wikipedia.org/wiki/Clean_room_design
Many EULAs state that there will be no attempt by the user to reverse engineering the workings of the program. How would that fit with clean room implementations?
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#74Earlier quoted context omitted.
Classic, SC2K and SC3K were Will Wright games and didn't stress too much on the city micromanaging gameplay. They were plain and simple city builders. Things changed with SC4. Weirdly SCS and the last failed SimCity are probably closer in gameplay design and feel to the older titles than SC4 but the community hated them.
How do these official Sim City games compare to the newer game Cities: Skylines. That appears to be the spiritual successor. I like that that doesn't require an always-on connection, it also seems to have good reviews (87% on Steam) but how does it compare to the official Sim City games?
I will say this though, a more experienced Skylines user should comment. I bought it early on, played it for a little bit and went back to SC3K and SC4... dusted it off again and played for a little bit more but went back to SC3K again. Some of these issues may have been addressed by now.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#75Gotta say 21 FPS not very pleasant to game with.
Is it really that noticeable? I don't remember ever watching a 24 fps film thinking 'this is jerky'. Is it more about the lag between input and response than any jerking?
Oh yes, it sure is.
> Is it more about the lag between input and response than any jerking?
In this example - Yes. In 3d games it would be visible jerking.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#76Re: OpenSC2K – An Open Source Remake of SimCity 2000
#77Earlier quoted context omitted.
EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.
I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.
I suspect virtually all of us here agree that copyright terms are too long, but this still looks like wilful copyright infringement.
Not that it would make any difference if EA stopped selling it on GOG. The idea of 'abandonware' has absolutely zero legal standing, as far as I'm aware.
Other games companies have been very unaccommodating about this kind of thing before, even when game assets weren't used - https://en.wikipedia.org/wiki/Chrono_Resurrection
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#78Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
I once wrote a building generator that could create SC2k pixel art buildings based off a simple floor plan and some settings. It could be used to generate a lot of assets in a hurry.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#79Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
This is why copyright laws are terrible in the US. It is a game that came out in the 90s, copyright protection for it should be over at this point. Personally I pretty much just ignore copyright. I don't have a bootleg factory, but at the same time I am not concerned about downloading a file like this
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#80Earlier quoted context omitted.
I once wrote a building generator that could create SC2k pixel art buildings based off a simple floor plan and some settings. It could be used to generate a lot of assets in a hurry.
Cool, got a link for it?
In any case I wouldn’t be surprised if someone is inspired to write a similar tool, it’s really just laying down pixels and shapes in an isometric perspective, and a few other decorative touches.